My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Zappies Balloon
Zap
Zappies Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Musketeer Zappies Inferno Tower
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Zappies
Earthquake
Zappies Inferno Tower
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Zappies Balloon
Fireball
Musketeer Zappies Inferno Tower Balloon
Poison
Musketeer Zappies Inferno Tower Balloon
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Balloon
Rocket
Musketeer Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Mini P.E.K.K.A Musketeer Zappies Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Rage Mini P.E.K.K.A Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Ice Spirit Musketeer Rage
Musketeer
Ice Spirit Mini P.E.K.K.A Balloon
Zappies
Rage Balloon
Inferno Tower
Rage
Balloon Mini P.E.K.K.A Zappies
Freeze
Balloon
Balloon
Ice Spirit Rage Freeze Musketeer Zappies

Defense Synergies 3 5

Ice Spirit
Mini P.E.K.K.A Musketeer Inferno Tower Zappies
Mini P.E.K.K.A
Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Mini P.E.K.K.A Zappies Inferno Tower
Zappies
Ice Spirit Musketeer
Inferno Tower
Ice Spirit Musketeer
Rage
Freeze
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Ice Spirit Musketeer Zappies
Mini P.E.K.K.A Inferno Tower Musketeer Zappies Freeze
Mini P.E.K.K.A Inferno Tower Musketeer Zappies
Mini P.E.K.K.A
Freeze Musketeer Zappies
Musketeer Inferno Tower Ice Spirit Zappies Freeze
Musketeer Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Musketeer Zappies Freeze
Musketeer Inferno Tower Zappies
Mini P.E.K.K.A Inferno Tower Ice Spirit Musketeer Zappies Freeze
Ice Spirit Mini P.E.K.K.A Zappies Freeze
Mini P.E.K.K.A Inferno Tower Zappies
Inferno Tower Ice Spirit Mini P.E.K.K.A Zappies Freeze
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Ice Spirit Musketeer Zappies
Freeze Ice Spirit Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Musketeer Zappies
Inferno Tower Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Inferno Tower
Mini P.E.K.K.A Musketeer
Zappies Ice Spirit Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Zappies
Ice Spirit Musketeer Zappies Freeze
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Zappies
Freeze Ice Spirit Mini P.E.K.K.A Zappies Inferno Tower
Inferno Tower Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower
Musketeer Zappies
Zappies Inferno Tower Ice Spirit Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A Musketeer Zappies Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer
Musketeer Freeze
Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Freeze
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer
Musketeer
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Freeze Ice Spirit
Musketeer
Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer Zappies Freeze
Mini P.E.K.K.A
Musketeer
Ice Spirit Zappies Freeze
Ice Spirit Musketeer Zappies Freeze
Musketeer Zappies
Freeze
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer Zappies Freeze
Musketeer Zappies
Musketeer Freeze

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