My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Dark Prince Prince
Giant Snowball
Minions Goblin Gang Skeleton Army Baby Dragon
Zap
Minions Goblin Gang Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblin Gang Skeleton Army Dark Prince
The Log
Goblin Gang Skeleton Army Dark Prince Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Skeleton Army Baby Dragon Dark Prince Prince
Fireball
Minions Goblin Gang Skeleton Army Baby Dragon
Poison
Minions Goblin Gang Skeleton Army
Lightning
Baby Dragon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Minions Goblin Gang Skeleton Army Baby Dragon Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Minions Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Barbarian Barrel Baby Dragon Dark Prince Prince
Goblin Gang
Baby Dragon Dark Prince Prince
Barbarian Barrel
Minions Baby Dragon Dark Prince Prince
Rage
Minions Dark Prince Prince
Skeleton Army
Baby Dragon
Minions Goblin Gang Barbarian Barrel Dark Prince Prince
Dark Prince
Prince Minions Goblin Gang Barbarian Barrel Rage Baby Dragon
Prince
Dark Prince Minions Goblin Gang Barbarian Barrel Rage Baby Dragon

Defense Synergies 0 15

Minions
Barbarian Barrel Baby Dragon Dark Prince Prince
Goblin Gang
Barbarian Barrel Skeleton Army Dark Prince Prince
Barbarian Barrel
Minions Goblin Gang Baby Dragon Dark Prince Prince
Rage
Skeleton Army
Goblin Gang Prince
Baby Dragon
Minions Barbarian Barrel Dark Prince Prince
Dark Prince
Minions Goblin Gang Barbarian Barrel Baby Dragon Prince
Prince
Minions Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Baby Dragon
Skeleton Army Minions Goblin Gang Dark Prince Prince
Goblin Gang Skeleton Army Prince Minions Dark Prince
Skeleton Army Prince Minions Goblin Gang Dark Prince
Barbarian Barrel Skeleton Army Dark Prince Prince
Goblin Gang Barbarian Barrel Skeleton Army Minions Baby Dragon Dark Prince
Minions Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon
Minions Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Barbarian Barrel Dark Prince Prince
Minions Goblin Gang Skeleton Army Barbarian Barrel Baby Dragon Dark Prince
Minions Goblin Gang Baby Dragon
Skeleton Army Prince Minions Goblin Gang Dark Prince
Skeleton Army Minions Goblin Gang Barbarian Barrel Baby Dragon Dark Prince Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Minions Goblin Gang Skeleton Army Dark Prince Prince
Minions Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Dark Prince Prince
Barbarian Barrel Baby Dragon Minions Dark Prince
Prince
Goblin Gang Skeleton Army Dark Prince Minions Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Barbarian Barrel Dark Prince Prince
Goblin Gang Barbarian Barrel Baby Dragon Prince
Goblin Gang Skeleton Army Minions Dark Prince Prince
Goblin Gang Skeleton Army Dark Prince Prince Barbarian Barrel
Goblin Gang Skeleton Army Dark Prince Prince
Minions Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Dark Prince Prince Minions
Skeleton Army Dark Prince Prince
Minions Barbarian Barrel Skeleton Army Baby Dragon Dark Prince Prince
Goblin Gang Skeleton Army
Minions Dark Prince Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince Goblin Gang
Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Minions Barbarian Barrel Baby Dragon Dark Prince Prince
Minions Barbarian Barrel Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Dark Prince Prince
Barbarian Barrel Baby Dragon Dark Prince
Minions Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Minions Goblin Gang Prince
Barbarian Barrel Dark Prince Prince
Baby Dragon
Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Prince
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Minions
Barbarian Barrel Baby Dragon Dark Prince Prince
Barbarian Barrel Baby Dragon
Minions Baby Dragon Prince
Prince
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Dark Prince
Barbarian Barrel Baby Dragon
Baby Dragon Prince
Barbarian Barrel Baby Dragon
Baby Dragon
Minions
Prince
Minions Goblin Gang Barbarian Barrel Skeleton Army Dark Prince Prince
Baby Dragon
Barbarian Barrel
Goblin Gang Baby Dragon Dark Prince Prince
Baby Dragon
Dark Prince Prince
Minions Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon Dark Prince Prince
Prince

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