My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Goblins Bomb Tower Hunter
The Log
Goblins Hunter
Earthquake
Bomb Tower
Arrows
Goblins
Royal Delivery
Goblins Battle Healer Hunter Mother Witch
Fireball
Bomb Tower Battle Healer Hunter Mother Witch
Poison
Bomb Tower Battle Healer Hunter Mother Witch
Lightning
Bomb Tower Battle Healer Hunter Mother Witch
Rocket
Bomb Tower Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Freeze Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Bomb Tower Battle Healer Freeze Hunter Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Bomb Tower Battle Healer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomb Tower
Battle Healer
Rage Hunter Golem
Rage
Battle Healer Mother Witch
Freeze
Hunter
Battle Healer Golem
Golem
Battle Healer Hunter Mother Witch
Mother Witch
Rage Golem

Defense Synergies 0 7

Goblins
Battle Healer Freeze Hunter
Bomb Tower
Battle Healer
Battle Healer
Goblins Bomb Tower Hunter Mother Witch
Rage
Freeze
Goblins Hunter
Hunter
Goblins Battle Healer Freeze
Golem
Mother Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Hunter Goblins Battle Healer
Bomb Tower Hunter Goblins Freeze
Bomb Tower Hunter Goblins
Bomb Tower Battle Healer
Freeze Goblins Bomb Tower Hunter Mother Witch
Hunter Bomb Tower Freeze
Bomb Tower Battle Healer
Hunter Goblins Bomb Tower
Goblins Battle Healer Hunter
Goblins Mother Witch Bomb Tower Freeze Hunter
Hunter
Bomb Tower Hunter Battle Healer Freeze
Bomb Tower Goblins Freeze Hunter
Bomb Tower Hunter
Bomb Tower Freeze Hunter
Bomb Tower Goblins Hunter
Bomb Tower Goblins Battle Healer Hunter
Bomb Tower Freeze Hunter Battle Healer Mother Witch
Bomb Tower Hunter
Goblins Bomb Tower Battle Healer Hunter Mother Witch
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer
Bomb Tower Battle Healer Hunter
Goblins Bomb Tower Battle Healer Hunter
Hunter Battle Healer
Battle Healer Hunter
Mother Witch Bomb Tower Freeze Hunter
Goblins Bomb Tower Battle Healer Hunter
Bomb Tower Battle Healer Hunter
Freeze Goblins Bomb Tower
Bomb Tower Hunter
Bomb Tower Hunter
Bomb Tower
Goblins Bomb Tower Battle Healer Freeze Hunter
Bomb Tower Battle Healer Freeze Hunter Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Mother Witch Freeze Hunter
Freeze Hunter
Goblins
Hunter
Freeze
Hunter
Freeze
Hunter
Mother Witch
Freeze Mother Witch Hunter
Hunter
Hunter Mother Witch
Freeze
Hunter
Freeze
Freeze
Hunter
Freeze
Hunter
Freeze
Freeze

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