My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Goblin Cage Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Mega Minion Guards Lumberjack
Zap
Skeleton Barrel Guards
Barbarian Barrel
Skeleton Barrel Goblin Cage Guards Lumberjack
The Log
Skeleton Barrel Goblin Cage Guards Lumberjack
Earthquake
Goblin Cage Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Mega Minion Goblin Cage Guards Lumberjack
Fireball
Skeleton Barrel Mega Minion Goblin Cage Lumberjack
Poison
Skeleton Barrel Mega Minion Goblin Cage Guards
Lightning
Mega Minion Goblin Cage Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Minion Rage Guards Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Mega Minion Guards Goblin Cage Poison Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Mega Minion Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Cage Guards Poison Lumberjack Mega Knight
Mega Minion
Poison Mega Knight
Goblin Cage
Skeleton Barrel Lumberjack
Rage
Guards
Skeleton Barrel Lumberjack
Poison
Skeleton Barrel Mega Minion Mega Knight
Lumberjack
Skeleton Barrel Goblin Cage Guards Mega Knight
Mega Knight
Skeleton Barrel Mega Minion Poison Lumberjack

Defense Synergies 0 12

Skeleton Barrel
Mega Minion Mega Knight
Mega Minion
Skeleton Barrel Goblin Cage Guards Lumberjack Mega Knight
Goblin Cage
Mega Minion Guards Poison Lumberjack
Rage
Guards
Mega Minion Goblin Cage Poison Lumberjack
Poison
Goblin Cage Guards Mega Knight
Lumberjack
Mega Minion Goblin Cage Guards
Mega Knight
Skeleton Barrel Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mega Minion Goblin Cage
Lumberjack Mega Minion Goblin Cage Mega Knight
Goblin Cage Lumberjack Mega Knight Mega Minion
Goblin Cage Lumberjack Mega Minion Guards Mega Knight
Goblin Cage Poison Lumberjack Mega Knight
Mega Minion Guards Lumberjack Mega Knight
Mega Minion Goblin Cage Poison
Skeleton Barrel Goblin Cage Poison Mega Knight
Goblin Cage Lumberjack
Guards Lumberjack Mega Knight
Guards Poison Mega Minion Lumberjack Mega Knight
Mega Minion Poison
Goblin Cage Lumberjack Mega Knight Guards
Mega Knight Mega Minion Goblin Cage Guards Poison Lumberjack
Goblin Cage Lumberjack Mega Knight
Goblin Cage Lumberjack Mega Knight
Mega Knight Goblin Cage Poison Lumberjack
Goblin Cage Mega Knight Mega Minion Guards Lumberjack
Goblin Cage Poison Mega Minion Guards Lumberjack Mega Knight
Goblin Cage Lumberjack
Mega Knight Guards Poison Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Goblin Cage
Poison Skeleton Barrel Mega Minion Lumberjack Mega Knight
Guards Lumberjack Mega Knight Goblin Cage
Guards Lumberjack Mega Knight Goblin Cage
Goblin Cage Guards Lumberjack Mega Knight
Poison Skeleton Barrel
Guards Mega Minion Goblin Cage Lumberjack
Mega Knight Goblin Cage Lumberjack
Goblin Cage Mega Knight Mega Minion Poison
Mega Minion Goblin Cage Guards
Mega Knight Mega Minion Goblin Cage Guards Lumberjack
Mega Knight Goblin Cage Guards Poison
Mega Knight Goblin Cage Guards Lumberjack
Goblin Cage Mega Knight
Guards Mega Minion Goblin Cage Poison Lumberjack
Poison Mega Knight Mega Minion Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Guards
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Guards Poison
Poison Mega Knight
Poison Skeleton Barrel Mega Minion
Poison
Poison Skeleton Barrel
Poison Skeleton Barrel
Guards Poison Lumberjack
Poison Skeleton Barrel
Poison
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison Mega Knight
Poison
Skeleton Barrel Mega Minion Poison Mega Knight
Skeleton Barrel Poison Mega Knight
Poison Mega Knight
Poison
Skeleton Barrel Poison
Poison Mega Knight
Mega Minion
Poison Skeleton Barrel
Skeleton Barrel Poison Mega Knight
Poison Skeleton Barrel
Poison
Skeleton Barrel Mega Minion Guards Poison
Mega Minion
Poison Mega Knight
Poison
Mega Knight
Poison
Skeleton Barrel Guards
Poison Mega Minion
Poison Mega Minion Lumberjack Mega Knight
Skeleton Barrel Poison
Poison
Mega Minion Mega Knight
Guards Poison
Poison
Poison Skeleton Barrel Mega Knight
Mega Knight
Poison

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