My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Elixir Golem Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elixir Golem Fisherman
Giant Snowball
Bomber Skeleton Dragons Minion Horde Fisherman
Zap
Bomber Minion Horde Fisherman
Barbarian Barrel
Bomber Elixir Golem Electro Wizard
The Log
Bomber Elixir Golem Fisherman
Earthquake
Bomber Elixir Golem
Arrows
Bomber Skeleton Dragons Minion Horde
Royal Delivery
Bomber Skeleton Dragons Minion Horde Elixir Golem Fisherman Electro Wizard
Fireball
Bomber Skeleton Dragons Minion Horde Elixir Golem Fisherman Electro Wizard
Poison
Bomber Skeleton Dragons Minion Horde Elixir Golem Fisherman Electro Wizard
Lightning
Skeleton Dragons Fisherman Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Fisherman Skeleton Dragons Poison Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Elixir Golem Fisherman

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Skeleton Dragons
Elixir Golem Fisherman
Minion Horde
Rage
Elixir Golem
Rage Poison Bomber Skeleton Dragons
Rage
Minion Horde Elixir Golem Electro Wizard
Poison
Elixir Golem
Fisherman
Skeleton Dragons
Electro Wizard
Rage

Defense Synergies 0 5

Bomber
Fisherman Electro Wizard
Skeleton Dragons
Fisherman Electro Wizard
Minion Horde
Elixir Golem
Rage
Poison
Electro Wizard
Fisherman
Bomber Skeleton Dragons
Electro Wizard
Bomber Skeleton Dragons Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Minion Horde Electro Wizard
Minion Horde Skeleton Dragons Fisherman Electro Wizard
Minion Horde Fisherman Bomber Skeleton Dragons Electro Wizard
Minion Horde Skeleton Dragons Fisherman Electro Wizard
Bomber Poison
Bomber Skeleton Dragons Electro Wizard
Skeleton Dragons Minion Horde Electro Wizard Poison
Skeleton Dragons Poison Electro Wizard
Minion Horde Fisherman
Bomber Minion Horde Fisherman Electro Wizard
Skeleton Dragons Minion Horde Poison Electro Wizard Bomber Fisherman
Skeleton Dragons Minion Horde Poison Electro Wizard
Minion Horde Bomber Skeleton Dragons Electro Wizard
Bomber Skeleton Dragons Minion Horde Poison Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fisherman Electro Wizard
Minion Horde Bomber Skeleton Dragons Poison Fisherman Electro Wizard
Bomber Skeleton Dragons Minion Horde Fisherman Electro Wizard
Poison Bomber Skeleton Dragons Fisherman Electro Wizard
Fisherman Electro Wizard
Bomber Skeleton Dragons Minion Horde Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Electro Wizard
Poison Electro Wizard Bomber Skeleton Dragons Fisherman
Minion Horde Fisherman Electro Wizard
Minion Horde Fisherman Electro Wizard
Minion Horde Fisherman
Skeleton Dragons Poison Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fisherman
Minion Horde Electro Wizard Skeleton Dragons Poison
Skeleton Dragons Minion Horde
Minion Horde
Poison Electro Wizard
Minion Horde
Bomber Skeleton Dragons Minion Horde
Electro Wizard Bomber Skeleton Dragons Minion Horde Poison Fisherman
Poison Bomber Skeleton Dragons Minion Horde Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons Minion Horde
Poison Skeleton Dragons Fisherman Electro Wizard
Skeleton Dragons Minion Horde Poison
Skeleton Dragons Poison
Bomber Poison Skeleton Dragons Minion Horde
Skeleton Dragons Poison Minion Horde
Bomber Skeleton Dragons Minion Horde Poison
Poison Skeleton Dragons
Poison Skeleton Dragons Fisherman
Minion Horde Poison Fisherman Electro Wizard
Poison Skeleton Dragons Minion Horde Fisherman Electro Wizard
Poison Skeleton Dragons
Poison Skeleton Dragons Fisherman
Skeleton Dragons Minion Horde Poison Fisherman
Skeleton Dragons Poison Fisherman
Bomber Skeleton Dragons Minion Horde Poison
Skeleton Dragons Minion Horde Poison
Poison
Bomber Skeleton Dragons Minion Horde Fisherman
Bomber Skeleton Dragons Poison Fisherman Electro Wizard
Bomber Skeleton Dragons Poison
Skeleton Dragons Minion Horde Poison
Skeleton Dragons Poison
Fisherman
Skeleton Dragons Minion Horde Poison
Poison Bomber Skeleton Dragons
Minion Horde Fisherman
Poison Skeleton Dragons Fisherman Electro Wizard
Skeleton Dragons Poison Fisherman
Poison Skeleton Dragons Fisherman
Poison Skeleton Dragons Minion Horde Electro Wizard
Electro Wizard Skeleton Dragons Minion Horde Poison
Minion Horde
Poison Bomber Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Poison Electro Wizard
Minion Horde
Poison
Minion Horde Electro Wizard
Poison Skeleton Dragons Electro Wizard
Poison Skeleton Dragons Minion Horde Electro Wizard
Bomber Skeleton Dragons Poison
Poison
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Poison Electro Wizard
Skeleton Dragons Poison Electro Wizard
Poison Electro Wizard
Skeleton Dragons

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