My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Bowler Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Giant Skeleton Miner Bandit
Giant Snowball
Battle Ram Three Musketeers Miner
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Battle Ram Three Musketeers Giant Skeleton Bandit Electro Wizard
The Log
Battle Ram Three Musketeers Giant Skeleton Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Three Musketeers Bowler Giant Skeleton Miner Bandit Electro Wizard
Fireball
Battle Ram Three Musketeers Bowler Bandit Electro Wizard
Poison
Three Musketeers Electro Wizard
Lightning
Battle Ram Three Musketeers Bowler Bandit Electro Wizard
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Miner Bandit Battle Ram Electro Wizard Bowler Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Miner Bandit Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Battle Ram Giant Skeleton
Battle Ram
Bandit Earthquake Three Musketeers Electro Wizard
Three Musketeers
Battle Ram Miner Bandit
Bowler
Miner Electro Wizard
Giant Skeleton
Earthquake Miner Bandit Electro Wizard
Miner
Three Musketeers Bowler Giant Skeleton Bandit Electro Wizard
Bandit
Battle Ram Three Musketeers Giant Skeleton Miner Electro Wizard
Electro Wizard
Battle Ram Bowler Giant Skeleton Miner Bandit

Defense Synergies 0 5

Earthquake
Battle Ram
Three Musketeers
Bandit
Bowler
Bandit Electro Wizard
Giant Skeleton
Electro Wizard
Miner
Bandit
Three Musketeers Bowler Electro Wizard
Electro Wizard
Bowler Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Electro Wizard
Three Musketeers Bandit Electro Wizard
Three Musketeers Bowler Giant Skeleton Bandit Electro Wizard
Three Musketeers Bowler Bandit Electro Wizard
Earthquake Bowler Giant Skeleton
Bowler Earthquake Bandit Electro Wizard
Three Musketeers Electro Wizard
Earthquake Bowler Giant Skeleton Bandit Electro Wizard
Three Musketeers
Bowler Giant Skeleton Miner Bandit Electro Wizard
Electro Wizard Earthquake Bowler Giant Skeleton Bandit
Three Musketeers Electro Wizard
Bowler Earthquake Three Musketeers Giant Skeleton Bandit Electro Wizard
Three Musketeers Bowler Earthquake Electro Wizard
Three Musketeers Bandit Electro Wizard
Three Musketeers Bowler Bandit Electro Wizard
Three Musketeers Bowler Electro Wizard
Three Musketeers Bowler Bandit Electro Wizard
Earthquake Bowler Giant Skeleton Bandit Electro Wizard
Three Musketeers Electro Wizard
Bowler Earthquake Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Bowler Miner
Giant Skeleton Bandit Bowler Electro Wizard
Bowler Giant Skeleton Bandit Electro Wizard
Giant Skeleton Three Musketeers Bowler Bandit
Three Musketeers Electro Wizard
Bowler Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Bandit
Three Musketeers
Bowler Giant Skeleton
Bowler Giant Skeleton Electro Wizard
Bowler Giant Skeleton Three Musketeers Bandit
Three Musketeers Bowler
Electro Wizard Three Musketeers Bowler Giant Skeleton
Bowler Earthquake Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton Bandit
Bowler Miner Bandit Electro Wizard
Earthquake Giant Skeleton Miner Bandit
Earthquake Giant Skeleton
Earthquake Bowler
Earthquake Bowler
Earthquake Bowler
Miner Bandit
Three Musketeers Bowler Electro Wizard
Miner Earthquake Bowler Bandit Electro Wizard
Earthquake Three Musketeers Bowler Miner Bandit
Earthquake Bandit
Earthquake
Earthquake Three Musketeers Bowler Bandit
Earthquake Three Musketeers Bowler Bandit
Earthquake Three Musketeers
Earthquake Three Musketeers Bowler Bandit Electro Wizard
Earthquake Bowler Miner
Earthquake Bowler Giant Skeleton
Bowler
Earthquake
Earthquake Bowler
Miner Earthquake Bowler Bandit Electro Wizard
Bowler Miner Bandit
Miner Bandit
Electro Wizard
Electro Wizard
Bowler
Earthquake Miner Bandit
Electro Wizard
Giant Skeleton
Earthquake Bowler
Earthquake Electro Wizard Bandit
Three Musketeers Electro Wizard
Miner Three Musketeers Bowler Electro Wizard
Earthquake Bowler
Giant Skeleton
Three Musketeers
Bowler Giant Skeleton Electro Wizard
Electro Wizard
Bowler Giant Skeleton Miner Bandit Electro Wizard
Bowler

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