My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Royal Ghost Bandit Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Royal Ghost Bandit Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Barbarians Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Barbarians Battle Ram Royal Ghost Bandit Magic Archer
The Log
Barbarians Battle Ram Bandit
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Battle Ram Royal Ghost Bandit Magic Archer
Fireball
Barbarians Battle Ram Bandit Magic Archer
Poison
Bats Barbarians Magic Archer
Lightning
Battle Ram Bandit Magic Archer Archer Queen
Rocket
Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Royal Ghost Bandit Battle Ram Magic Archer Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Royal Ghost Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Bandit
Giant Snowball
Battle Ram Barbarians Royal Ghost Bandit Magic Archer
Barbarians
Giant Snowball
Battle Ram
Giant Snowball Bandit Magic Archer Bats Royal Ghost Archer Queen
Royal Ghost
Giant Snowball Battle Ram Bandit Magic Archer
Bandit
Battle Ram Bats Giant Snowball Royal Ghost Magic Archer
Magic Archer
Battle Ram Giant Snowball Royal Ghost Bandit
Archer Queen
Battle Ram

Defense Synergies 0 8

Bats
Giant Snowball Bandit
Giant Snowball
Bats Barbarians Royal Ghost Bandit Magic Archer Archer Queen
Barbarians
Giant Snowball
Battle Ram
Royal Ghost
Giant Snowball
Bandit
Bats Giant Snowball Magic Archer
Magic Archer
Giant Snowball Bandit
Archer Queen
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Bats Bandit
Barbarians Bats Giant Snowball Bandit
Barbarians Bats Bandit
Barbarians
Bats Giant Snowball Royal Ghost Bandit Magic Archer
Bats Giant Snowball Magic Archer
Barbarians Bandit Magic Archer
Barbarians Archer Queen
Giant Snowball Barbarians Royal Ghost Bandit
Bats Barbarians Giant Snowball Royal Ghost Bandit Magic Archer
Bats Giant Snowball Magic Archer
Barbarians Bats Giant Snowball Bandit
Bats Giant Snowball Barbarians Royal Ghost Magic Archer
Barbarians Bandit
Barbarians Giant Snowball Bandit
Barbarians Bats
Bats Giant Snowball Barbarians Royal Ghost Bandit Magic Archer
Giant Snowball Bats Barbarians Royal Ghost Bandit Magic Archer
Barbarians
Royal Ghost Bats Giant Snowball Barbarians Bandit
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Royal Ghost Magic Archer
Barbarians Bandit Bats
Bats Barbarians Bandit
Barbarians Bandit
Bats Giant Snowball Magic Archer
Bats Barbarians Bandit
Barbarians
Bats Giant Snowball Barbarians Bandit Magic Archer
Barbarians
Bats Barbarians
Giant Snowball Barbarians Archer Queen
Barbarians Bandit
Barbarians Magic Archer
Barbarians Bats Magic Archer Archer Queen
Bats Giant Snowball Barbarians Royal Ghost Magic Archer Archer Queen
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Barbarians
Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit
Bats Giant Snowball
Bandit Magic Archer
Giant Snowball Magic Archer Archer Queen
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Magic Archer Bandit
Giant Snowball
Bats
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Magic Archer
Giant Snowball Royal Ghost Bandit Magic Archer
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball
Giant Snowball
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Barbarians Bandit Magic Archer
Giant Snowball Magic Archer Archer Queen
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Archer Queen
Archer Queen
Bats Giant Snowball Magic Archer Archer Queen
Bats Giant Snowball Magic Archer Archer Queen
Giant Snowball Royal Ghost Bandit Magic Archer Archer Queen

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