My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon
Giant Snowball
Bats Tombstone Battle Ram Balloon
Zap
Bats Tombstone Battle Ram Balloon
Barbarian Barrel
Tombstone Battle Ram Ice Wizard
The Log
Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Balloon Ice Wizard
Fireball
Tombstone Battle Ram Balloon Ice Wizard
Poison
Bats Tombstone Balloon Ice Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A Battle Ram Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Tornado Ice Wizard Mini P.E.K.K.A Battle Ram Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Battle Ram
Arrows
Balloon Mini P.E.K.K.A Battle Ram
Tombstone
Mini P.E.K.K.A
Bats Arrows Tornado Ice Wizard
Battle Ram
Bats Arrows Tornado
Tornado
Mini P.E.K.K.A Battle Ram Balloon Ice Wizard
Balloon
Bats Arrows Tornado Ice Wizard
Ice Wizard
Mini P.E.K.K.A Tornado Balloon

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Ice Wizard
Arrows
Tombstone Mini P.E.K.K.A Tornado Ice Wizard
Tombstone
Arrows Ice Wizard
Mini P.E.K.K.A
Bats Arrows Tornado Ice Wizard
Battle Ram
Tornado
Ice Wizard Arrows Mini P.E.K.K.A
Balloon
Ice Wizard
Tornado Bats Arrows Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Mini P.E.K.K.A Bats Tombstone Ice Wizard
Mini P.E.K.K.A Tornado Bats Tombstone Ice Wizard
Mini P.E.K.K.A Bats Tombstone Ice Wizard
Arrows Tombstone Mini P.E.K.K.A Tornado
Arrows Tornado Bats Ice Wizard
Bats Tornado Arrows Tombstone Ice Wizard
Arrows
Mini P.E.K.K.A Tombstone Tornado Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard
Bats Ice Wizard Arrows Tombstone Tornado
Arrows Bats Tornado Ice Wizard
Tombstone Mini P.E.K.K.A Bats Ice Wizard
Bats Arrows Tombstone Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Tombstone
Tornado Mini P.E.K.K.A
Bats Arrows Tombstone Mini P.E.K.K.A Tornado
Arrows Tombstone Bats Tornado Ice Wizard
Arrows Tornado Bats Tombstone Ice Wizard
Mini P.E.K.K.A Tornado
Bats Arrows Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone
Arrows Mini P.E.K.K.A
Tombstone Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Tornado
Tombstone Mini P.E.K.K.A
Arrows Bats Tornado Ice Wizard
Mini P.E.K.K.A Bats Tombstone Ice Wizard
Mini P.E.K.K.A
Bats Tombstone Mini P.E.K.K.A Tornado
Tombstone
Bats Tombstone Mini P.E.K.K.A
Arrows Tornado
Mini P.E.K.K.A Tombstone
Tombstone Bats Mini P.E.K.K.A Tornado
Bats Arrows Mini P.E.K.K.A Ice Wizard
Arrows Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Ice Wizard
Arrows
Arrows
Arrows
Arrows Bats Tornado Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Bats Mini P.E.K.K.A Tornado
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Ice Wizard
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Tombstone
Arrows Tornado Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows
Arrows Tornado
Bats Tornado
Bats Tornado
Tornado

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