My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Elixir Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Bandit Inferno Dragon
Giant Snowball
Fire Spirit Dart Goblin Battle Ram Inferno Dragon
Zap
Fire Spirit Dart Goblin Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Dart Goblin Elixir Golem Battle Ram Bandit
The Log
Fire Spirit Dart Goblin Elixir Golem Battle Ram Bandit
Earthquake
Elixir Golem
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Elixir Golem Battle Ram Bandit Inferno Dragon
Fireball
Dart Goblin Elixir Golem Battle Ram Bandit Inferno Dragon
Poison
Dart Goblin Elixir Golem
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Battle Ram Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Dart Goblin Elixir Golem Bandit Battle Ram Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Dart Goblin Elixir Golem

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Battle Ram Bandit Inferno Dragon
Arrows
Elixir Golem Battle Ram Freeze Bandit
Dart Goblin
Elixir Golem Battle Ram Bandit
Elixir Golem
Fire Spirit Arrows Dart Goblin Bandit Inferno Dragon
Battle Ram
Bandit Fire Spirit Arrows Dart Goblin Freeze
Freeze
Arrows Battle Ram
Bandit
Battle Ram Fire Spirit Arrows Dart Goblin Elixir Golem
Inferno Dragon
Fire Spirit Elixir Golem

Defense Synergies 0 3

Fire Spirit
Arrows
Bandit
Dart Goblin
Bandit Inferno Dragon
Elixir Golem
Battle Ram
Freeze
Bandit
Arrows Dart Goblin
Inferno Dragon
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Inferno Dragon Dart Goblin Bandit
Fire Spirit Dart Goblin Freeze Bandit Inferno Dragon
Inferno Dragon Dart Goblin Bandit
Arrows
Arrows Freeze Fire Spirit Dart Goblin Bandit
Dart Goblin Inferno Dragon Fire Spirit Arrows Freeze
Arrows Dart Goblin Bandit
Inferno Dragon
Fire Spirit Dart Goblin Bandit
Dart Goblin Arrows Freeze Bandit
Arrows Inferno Dragon Dart Goblin
Fire Spirit Freeze Bandit
Fire Spirit Arrows Dart Goblin Freeze
Inferno Dragon Bandit
Freeze Bandit Inferno Dragon
Arrows
Fire Spirit Arrows Dart Goblin Bandit
Arrows Freeze Fire Spirit Dart Goblin Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Fire Spirit Arrows Dart Goblin Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Inferno Dragon
Bandit
Bandit
Bandit Inferno Dragon
Fire Spirit Arrows Dart Goblin Freeze
Dart Goblin Bandit
Inferno Dragon
Freeze Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Arrows
Bandit
Dart Goblin
Dart Goblin Freeze Inferno Dragon
Arrows Dart Goblin Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Freeze
Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin Freeze
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin Freeze
Arrows Dart Goblin Bandit
Fire Spirit
Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin Bandit
Arrows Dart Goblin Freeze Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Freeze
Fire Spirit Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Freeze Fire Spirit
Inferno Dragon
Arrows Dart Goblin Bandit
Arrows Bandit
Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Dart Goblin Freeze
Arrows Dart Goblin Bandit
Arrows Freeze
Arrows
Fire Spirit Dart Goblin Freeze Bandit
Fire Spirit Arrows Dart Goblin
Freeze
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Bandit
Inferno Dragon
Dart Goblin

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