My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Cannon Dart Goblin Battle Ram Guards
Zap
Cannon Firecracker Dart Goblin Battle Ram Guards
Barbarian Barrel
Cannon Firecracker Dart Goblin Battle Ram Guards
The Log
Cannon Firecracker Dart Goblin Battle Ram Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Battle Ram Guards P.E.K.K.A
Fireball
Cannon Firecracker Dart Goblin Battle Ram
Poison
Cannon Firecracker Dart Goblin Guards
Lightning
Cannon Battle Ram Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Dart Goblin Guards Battle Ram Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Cannon
Firecracker
Dart Goblin Battle Ram P.E.K.K.A Monk
Dart Goblin
Firecracker Battle Ram P.E.K.K.A Monk
Battle Ram
Arrows Firecracker Dart Goblin P.E.K.K.A
Guards
P.E.K.K.A
Arrows Firecracker Dart Goblin Battle Ram
Monk
Firecracker Dart Goblin

Defense Synergies 0 11

Arrows
Cannon P.E.K.K.A Monk
Cannon
Arrows Firecracker Dart Goblin Guards
Firecracker
Cannon Dart Goblin Guards P.E.K.K.A
Dart Goblin
Cannon Firecracker Guards P.E.K.K.A
Battle Ram
Guards
Cannon Firecracker Dart Goblin
P.E.K.K.A
Arrows Firecracker Dart Goblin
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin
P.E.K.K.A Cannon Firecracker Dart Goblin Monk
Cannon P.E.K.K.A Dart Goblin
Cannon P.E.K.K.A Firecracker Dart Goblin Guards Monk
Arrows Firecracker P.E.K.K.A Monk
Arrows Cannon Firecracker Dart Goblin Guards
Dart Goblin Arrows Cannon Firecracker
Arrows Cannon Dart Goblin P.E.K.K.A Monk
Cannon P.E.K.K.A
Guards Cannon Firecracker Dart Goblin
Dart Goblin Guards Arrows Cannon Firecracker
Arrows Firecracker Dart Goblin
Cannon P.E.K.K.A Guards
Arrows Cannon Firecracker Dart Goblin Guards P.E.K.K.A
P.E.K.K.A Cannon
Monk Cannon P.E.K.K.A
Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Firecracker Dart Goblin Guards
Arrows Cannon Firecracker Dart Goblin Guards
P.E.K.K.A Cannon Dart Goblin
Arrows Cannon Firecracker Dart Goblin Guards P.E.K.K.A
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Monk
Guards P.E.K.K.A
Guards P.E.K.K.A Monk
P.E.K.K.A Cannon Guards
Arrows Firecracker Dart Goblin Monk
Guards P.E.K.K.A Dart Goblin
P.E.K.K.A
P.E.K.K.A Firecracker Monk
P.E.K.K.A Cannon Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Monk Arrows Guards
P.E.K.K.A Cannon Guards
Cannon Firecracker Dart Goblin
Guards Firecracker Dart Goblin P.E.K.K.A Monk
Arrows Cannon Firecracker Dart Goblin P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards Monk
Arrows Firecracker Monk Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker
Arrows Firecracker Dart Goblin Monk
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Monk Firecracker Dart Goblin
Guards
Firecracker Monk Arrows Dart Goblin
Monk Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Monk
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Monk Arrows
Arrows Firecracker Dart Goblin Monk
Arrows Firecracker Dart Goblin Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Dart Goblin Monk
Arrows Monk
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Arrows Dart Goblin
Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker Monk
Dart Goblin Guards
Arrows Firecracker Dart Goblin Monk
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Monk Arrows
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Monk
P.E.K.K.A
Firecracker Dart Goblin Monk

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