My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Executioner Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Giant Skeleton
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince Executioner Giant Skeleton Royal Ghost Electro Wizard
The Log
Firecracker Battle Ram Dark Prince Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince Executioner Giant Skeleton Royal Ghost Electro Wizard
Fireball
Firecracker Battle Ram Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Battle Ram Dark Prince Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Executioner Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Royal Ghost Battle Ram Dark Prince Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Royal Ghost Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Tornado Dark Prince Giant Skeleton
Battle Ram
Firecracker Tornado Royal Ghost Electro Wizard
Tornado
Executioner Firecracker Battle Ram Dark Prince Giant Skeleton
Dark Prince
Firecracker Tornado Executioner Royal Ghost Electro Wizard
Executioner
Tornado Dark Prince
Giant Skeleton
Firecracker Tornado Electro Wizard
Royal Ghost
Battle Ram Dark Prince Electro Wizard
Electro Wizard
Battle Ram Dark Prince Giant Skeleton Royal Ghost

Defense Synergies 1 13

Firecracker
Tornado Dark Prince Giant Skeleton Electro Wizard
Battle Ram
Tornado
Executioner Firecracker Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Firecracker Tornado Executioner Royal Ghost Electro Wizard
Executioner
Tornado Dark Prince Giant Skeleton
Giant Skeleton
Firecracker Tornado Executioner Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Firecracker Tornado Dark Prince Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Firecracker Dark Prince Executioner Electro Wizard
Tornado Dark Prince Executioner Giant Skeleton Electro Wizard
Firecracker Dark Prince Electro Wizard
Firecracker Tornado Dark Prince Giant Skeleton
Tornado Firecracker Dark Prince Executioner Royal Ghost Electro Wizard
Tornado Electro Wizard Firecracker Executioner
Giant Skeleton Electro Wizard
Tornado
Tornado Firecracker Dark Prince Giant Skeleton Royal Ghost Electro Wizard
Executioner Electro Wizard Firecracker Tornado Dark Prince Giant Skeleton Royal Ghost
Executioner Firecracker Tornado Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Executioner Firecracker Tornado Dark Prince Royal Ghost Electro Wizard
Electro Wizard
Tornado Electro Wizard
Firecracker Tornado Dark Prince Executioner Electro Wizard
Firecracker Tornado Dark Prince Executioner Royal Ghost Electro Wizard
Tornado Executioner Firecracker Dark Prince Giant Skeleton Royal Ghost Electro Wizard
Tornado Electro Wizard
Dark Prince Royal Ghost Firecracker Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Firecracker Executioner Royal Ghost
Giant Skeleton Dark Prince Electro Wizard
Dark Prince Giant Skeleton Tornado Electro Wizard
Giant Skeleton Dark Prince Executioner
Firecracker Executioner Tornado Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Giant Skeleton Electro Wizard Firecracker Tornado Dark Prince
Dark Prince Giant Skeleton
Tornado Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Executioner
Firecracker Executioner
Electro Wizard Firecracker Tornado Dark Prince Executioner Giant Skeleton
Executioner Firecracker Dark Prince Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Royal Ghost
Firecracker Tornado Executioner Royal Ghost Electro Wizard
Giant Skeleton
Firecracker Dark Prince Giant Skeleton
Executioner Firecracker Dark Prince
Firecracker Executioner Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Firecracker Tornado
Tornado Electro Wizard
Firecracker Tornado Dark Prince Electro Wizard
Firecracker Tornado Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner
Tornado
Firecracker Dark Prince Executioner Electro Wizard
Firecracker Tornado
Giant Skeleton
Tornado
Tornado
Firecracker Tornado Dark Prince Executioner
Firecracker Tornado Executioner Royal Ghost Electro Wizard
Tornado
Firecracker Tornado
Firecracker Tornado Executioner Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Dark Prince
Firecracker Tornado Executioner Electro Wizard
Firecracker Dark Prince Executioner Electro Wizard
Firecracker Executioner
Tornado Giant Skeleton
Firecracker Dark Prince Executioner
Firecracker Tornado Giant Skeleton Electro Wizard
Firecracker Tornado Executioner Electro Wizard
Firecracker Tornado Dark Prince Executioner Giant Skeleton Royal Ghost Electro Wizard
Firecracker

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