My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Battle Ram Dark Prince Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Prince Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Dark Prince Prince Bandit
Barbarian Barrel
Ice Spirit Firecracker Battle Ram Dark Prince Bandit
The Log
Ice Spirit Firecracker Battle Ram Dark Prince Prince Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Battle Ram Dark Prince Prince Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Bats Firecracker
Lightning
Battle Ram Dark Prince Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram Rage Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Firecracker Bandit Battle Ram Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Rage Firecracker

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bats Firecracker Dark Prince Prince Bandit
Bats
Ice Spirit Firecracker Battle Ram Rage Dark Prince Prince Bandit
Firecracker
Ice Spirit Bats Battle Ram Dark Prince Prince Bandit
Battle Ram
Ice Spirit Bandit Bats Firecracker
Rage
Bats Dark Prince Prince
Dark Prince
Prince Ice Spirit Bats Firecracker Rage Bandit
Prince
Dark Prince Ice Spirit Bats Firecracker Rage
Bandit
Battle Ram Ice Spirit Bats Firecracker Dark Prince

Defense Synergies 0 14

Ice Spirit
Bats Firecracker Dark Prince Prince Bandit
Bats
Ice Spirit Firecracker Dark Prince Prince Bandit
Firecracker
Ice Spirit Bats Dark Prince Prince Bandit
Battle Ram
Rage
Dark Prince
Ice Spirit Bats Firecracker Prince Bandit
Prince
Ice Spirit Bats Firecracker Dark Prince
Bandit
Ice Spirit Bats Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Bats Firecracker Dark Prince Prince Bandit
Prince Bats Dark Prince Bandit
Prince Bats Firecracker Dark Prince Bandit
Firecracker Dark Prince Prince
Bats Firecracker Dark Prince Bandit
Bats Ice Spirit Firecracker
Bandit
Prince
Ice Spirit Firecracker Dark Prince Prince Bandit
Bats Firecracker Dark Prince Bandit
Bats Firecracker
Prince Ice Spirit Bats Dark Prince Bandit
Ice Spirit Bats Firecracker Dark Prince Prince
Prince Bandit
Ice Spirit Prince Bandit
Bats Firecracker Dark Prince Prince
Ice Spirit Bats Firecracker Dark Prince Prince Bandit
Ice Spirit Bats Firecracker Dark Prince Bandit
Prince
Dark Prince Bats Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bandit
Bandit Firecracker Prince
Bandit Ice Spirit Bats Dark Prince Prince
Dark Prince Prince Bats Bandit
Dark Prince Prince Bandit
Firecracker Ice Spirit Bats
Dark Prince Prince Bats Bandit
Dark Prince Prince
Ice Spirit Bats Firecracker Dark Prince Prince Bandit
Bats Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Bandit
Firecracker
Ice Spirit Bats Firecracker Dark Prince Prince
Bats Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Dark Prince Prince
Firecracker Dark Prince
Firecracker Ice Spirit Bats
Firecracker
Ice Spirit Firecracker
Firecracker Bandit
Bats Prince
Firecracker Dark Prince Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Bandit
Firecracker Bandit
Bats
Firecracker Dark Prince Prince Bandit
Firecracker
Prince
Prince
Firecracker Ice Spirit Dark Prince
Firecracker Bandit
Prince Bandit
Firecracker Bandit
Bats Firecracker
Ice Spirit Bats Firecracker
Bandit
Ice Spirit Firecracker
Prince
Firecracker
Ice Spirit Bats Dark Prince Prince Bandit
Firecracker
Firecracker Dark Prince Prince
Firecracker
Firecracker Dark Prince Prince
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Prince Bandit

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