My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Dart Goblin Battle Ram
Zap
Firecracker Dart Goblin Battle Ram Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Battle Ram Inferno Tower
The Log
Firecracker Elite Barbarians Dart Goblin Battle Ram
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Battle Ram
Fireball
Firecracker Elite Barbarians Dart Goblin Battle Ram Inferno Tower
Poison
Firecracker Dart Goblin Inferno Tower
Lightning
Elite Barbarians Battle Ram Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Dart Goblin Battle Ram Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Ram Mega Knight
Firecracker
Elite Barbarians Dart Goblin Battle Ram Mega Knight
Elite Barbarians
Arrows Rage Firecracker Dart Goblin Battle Ram Mega Knight
Dart Goblin
Firecracker Elite Barbarians Battle Ram Mega Knight
Battle Ram
Arrows Firecracker Elite Barbarians Dart Goblin
Inferno Tower
Rage
Elite Barbarians
Mega Knight
Arrows Firecracker Elite Barbarians Dart Goblin

Defense Synergies 1 9

Arrows
Mega Knight Inferno Tower
Firecracker
Dart Goblin Inferno Tower Mega Knight
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Firecracker Elite Barbarians Inferno Tower Mega Knight
Battle Ram
Inferno Tower
Arrows Firecracker Dart Goblin Mega Knight
Rage
Mega Knight
Arrows Firecracker Elite Barbarians Dart Goblin Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower
Elite Barbarians Inferno Tower Firecracker Dart Goblin Mega Knight
Inferno Tower Mega Knight Elite Barbarians Dart Goblin
Elite Barbarians Inferno Tower Firecracker Dart Goblin Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Tower Arrows Firecracker
Arrows Dart Goblin Inferno Tower Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Firecracker Dart Goblin Inferno Tower Mega Knight
Dart Goblin Arrows Firecracker Mega Knight
Arrows Inferno Tower Firecracker Dart Goblin
Inferno Tower Mega Knight Elite Barbarians
Mega Knight Arrows Firecracker Dart Goblin
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Inferno Tower
Arrows Mega Knight Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Inferno Tower
Mega Knight Arrows Firecracker Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower
Arrows Firecracker Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mega Knight
Arrows Firecracker Dart Goblin
Elite Barbarians Dart Goblin Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Inferno Tower
Inferno Tower Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Inferno Tower
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower
Firecracker Dart Goblin Mega Knight
Elite Barbarians Inferno Tower Firecracker Dart Goblin
Arrows Mega Knight Firecracker Elite Barbarians Dart Goblin Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Elite Barbarians
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Elite Barbarians Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Elite Barbarians
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Elite Barbarians Dart Goblin Mega Knight
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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