My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Prince Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince Inferno Dragon
Giant Snowball
Battle Ram Skeleton Army Inferno Dragon
Zap
Firecracker Battle Ram Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Skeleton Army Electro Wizard
The Log
Firecracker Battle Ram Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Battle Ram Skeleton Army Prince Electro Wizard Inferno Dragon
Fireball
Firecracker Battle Ram Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Battle Ram Prince Electro Wizard Inferno Dragon Goblinstein
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Battle Ram Electro Wizard Inferno Dragon Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Prince
Firecracker
Battle Ram Prince Inferno Dragon
Battle Ram
Arrows Firecracker Electro Wizard
Skeleton Army
Prince
Arrows Firecracker Electro Wizard
Electro Wizard
Battle Ram Prince
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 0 9

Arrows
Prince
Firecracker
Skeleton Army Prince Electro Wizard
Battle Ram
Skeleton Army
Firecracker Prince Electro Wizard Inferno Dragon
Prince
Arrows Firecracker Skeleton Army Electro Wizard
Electro Wizard
Firecracker Skeleton Army Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Skeleton Army Inferno Dragon Firecracker Prince Electro Wizard
Skeleton Army Prince Electro Wizard Inferno Dragon
Skeleton Army Prince Inferno Dragon Firecracker Electro Wizard
Arrows Firecracker Skeleton Army Prince
Arrows Skeleton Army Firecracker Electro Wizard
Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Electro Wizard
Inferno Dragon Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker
Arrows Inferno Dragon Firecracker Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Arrows Firecracker Prince Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard Inferno Dragon
Arrows Firecracker Skeleton Army Prince Electro Wizard
Arrows Firecracker Skeleton Army Prince Electro Wizard
Arrows Firecracker Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Skeleton Army Arrows Firecracker Prince Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Wizard
Electro Wizard Arrows Firecracker Prince Inferno Dragon
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Arrows Firecracker Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Electro Wizard Firecracker Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Arrows Prince Electro Wizard
Skeleton Army Prince
Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Prince Inferno Dragon
Arrows Firecracker Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince Electro Wizard
Firecracker Arrows Prince Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince Electro Wizard
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows Prince
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard
Prince
Arrows Firecracker
Electro Wizard Skeleton Army Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Prince Electro Wizard
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard
Prince Inferno Dragon
Firecracker

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