My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Battle Ram Barbarian Barrel Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Elite Barbarians Heal Spirit Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Elite Barbarians Heal Spirit Battle Ram Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Elite Barbarians Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Elite Barbarians Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Royal Ghost Bandit Battle Ram Electro Wizard Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Royal Ghost Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Battle Ram Barbarian Barrel Royal Ghost Bandit
Heal Spirit
Elite Barbarians Battle Ram Bandit
Battle Ram
Bandit Magic Archer Elite Barbarians Heal Spirit Barbarian Barrel Royal Ghost Electro Wizard
Barbarian Barrel
Elite Barbarians Battle Ram Bandit
Royal Ghost
Elite Barbarians Battle Ram Bandit Electro Wizard Magic Archer
Bandit
Battle Ram Elite Barbarians Heal Spirit Barbarian Barrel Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram Royal Ghost Bandit Electro Wizard

Defense Synergies 0 7

Elite Barbarians
Heal Spirit
Battle Ram
Barbarian Barrel
Bandit Electro Wizard Magic Archer
Royal Ghost
Electro Wizard
Bandit
Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Barbarian Barrel Royal Ghost Bandit Magic Archer
Magic Archer
Barbarian Barrel Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard Magic Archer
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Barbarian Barrel
Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Bandit Electro Wizard Magic Archer
Elite Barbarians
Elite Barbarians Barbarian Barrel Royal Ghost Bandit Electro Wizard
Electro Wizard Barbarian Barrel Royal Ghost Bandit Magic Archer
Electro Wizard Magic Archer
Elite Barbarians Bandit Electro Wizard
Barbarian Barrel Royal Ghost Electro Wizard Magic Archer
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer
Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Royal Ghost Elite Barbarians Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Barbarian Barrel Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Barbarian Barrel Royal Ghost Magic Archer
Bandit Elite Barbarians Electro Wizard
Elite Barbarians Barbarian Barrel Bandit Electro Wizard
Elite Barbarians Bandit
Electro Wizard Magic Archer
Elite Barbarians Bandit Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Barbarian Barrel Bandit Magic Archer
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Bandit
Magic Archer
Elite Barbarians Electro Wizard Barbarian Barrel Magic Archer
Elite Barbarians Barbarian Barrel Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Bandit
Elite Barbarians Electro Wizard
Barbarian Barrel Bandit Electro Wizard Magic Archer
Magic Archer
Elite Barbarians Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Elite Barbarians Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
Bandit Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarian Barrel Bandit Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel
Electro Wizard Magic Archer
Magic Archer
Elite Barbarians
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Royal Ghost Bandit Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: