My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards
Giant Snowball
Goblin Gang Battle Ram Guards Witch
Zap
Goblin Gang Firecracker Battle Ram Guards Witch
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Guards Witch
The Log
Goblin Gang Firecracker Battle Ram Guards Witch
Earthquake
Goblin Gang Firecracker Guards Witch
Arrows
Goblin Gang Firecracker Guards Witch
Royal Delivery
Goblin Gang Firecracker Battle Ram Guards Witch P.E.K.K.A
Fireball
Goblin Gang Firecracker Battle Ram Witch
Poison
Goblin Gang Firecracker Guards Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Guards Battle Ram Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Freeze
Goblin Gang
Firecracker Battle Ram P.E.K.K.A
Firecracker
Goblin Gang Battle Ram P.E.K.K.A
Battle Ram
Arrows Goblin Gang Firecracker Freeze Witch P.E.K.K.A
Guards
Freeze
Arrows Battle Ram
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Battle Ram Witch

Defense Synergies 0 7

Arrows
P.E.K.K.A
Goblin Gang
Firecracker Guards P.E.K.K.A
Firecracker
Goblin Gang Guards P.E.K.K.A
Battle Ram
Guards
Goblin Gang Firecracker Witch
Freeze
Witch
Guards
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Goblin Gang Firecracker Witch
Goblin Gang Witch P.E.K.K.A Freeze
Witch P.E.K.K.A Goblin Gang Firecracker Guards
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Freeze Firecracker Guards
Arrows Goblin Gang Firecracker Freeze Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Guards Firecracker
Goblin Gang Guards Witch Arrows Firecracker Freeze
Arrows Goblin Gang Firecracker Witch
P.E.K.K.A Goblin Gang Guards Freeze Witch
Arrows Goblin Gang Firecracker Guards Freeze Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Freeze P.E.K.K.A
Arrows Goblin Gang Firecracker Witch P.E.K.K.A
Arrows Goblin Gang Firecracker Guards Witch
Arrows Freeze Witch Firecracker Guards
P.E.K.K.A
Goblin Gang Arrows Firecracker Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Witch P.E.K.K.A
Arrows Goblin Gang Firecracker
Goblin Gang Guards P.E.K.K.A Witch
Goblin Gang Guards P.E.K.K.A
P.E.K.K.A Goblin Gang Guards Witch
Arrows Firecracker Goblin Gang Freeze Witch
Goblin Gang Guards P.E.K.K.A Witch
P.E.K.K.A
Freeze P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Goblin Gang Guards Witch
Firecracker Witch
Goblin Gang Guards Witch Firecracker Freeze P.E.K.K.A
Arrows Firecracker Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Goblin Gang Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Guards Freeze Witch
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Goblin Gang Guards Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Guards Freeze Witch
Firecracker Witch
Firecracker Freeze Witch

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