My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Night Witch
Giant Snowball
Musketeer Battle Ram Guards Night Witch
Zap
Battle Ram Guards Night Witch
Barbarian Barrel
Musketeer Battle Ram Bomb Tower Guards Ice Wizard Night Witch
The Log
Musketeer Battle Ram Guards
Earthquake
Bomb Tower Guards
Arrows
Guards Night Witch
Royal Delivery
Musketeer Battle Ram Guards Ice Wizard Night Witch
Fireball
Musketeer Battle Ram Bomb Tower Ice Wizard Night Witch
Poison
Musketeer Bomb Tower Guards Ice Wizard Night Witch
Lightning
Musketeer Battle Ram Bomb Tower Ice Wizard Night Witch
Rocket
Musketeer Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Fireball Musketeer Battle Ram Bomb Tower Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log
Musketeer
Battle Ram The Log
Battle Ram
The Log Fireball Musketeer
Bomb Tower
Guards
The Log
The Log
Battle Ram Fireball Musketeer Guards
Ice Wizard
Night Witch

Defense Synergies 4 10

Fireball
The Log Musketeer Bomb Tower Ice Wizard
Musketeer
Guards The Log Fireball Bomb Tower
Battle Ram
Bomb Tower
The Log Fireball Musketeer Ice Wizard
Guards
Musketeer The Log Ice Wizard
The Log
Fireball Musketeer Bomb Tower Guards Ice Wizard Night Witch
Ice Wizard
Fireball Bomb Tower Guards The Log Night Witch
Night Witch
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Bomb Tower Musketeer The Log Ice Wizard Night Witch
Bomb Tower Musketeer Ice Wizard Night Witch
Bomb Tower Night Witch Musketeer Guards Ice Wizard
Fireball Bomb Tower The Log
Fireball The Log Musketeer Bomb Tower Guards Ice Wizard Night Witch
Musketeer Fireball Bomb Tower Ice Wizard Night Witch
Fireball Musketeer Bomb Tower The Log
Musketeer Bomb Tower Ice Wizard Night Witch
Guards Musketeer Ice Wizard Night Witch
Guards Ice Wizard Fireball Musketeer Bomb Tower The Log Night Witch
Musketeer Fireball Ice Wizard Night Witch
Bomb Tower Night Witch Fireball Musketeer Guards The Log Ice Wizard
Fireball Bomb Tower Guards The Log Night Witch
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Fireball Musketeer Night Witch
Fireball Bomb Tower Musketeer Guards The Log Ice Wizard Night Witch
Bomb Tower The Log Fireball Musketeer Guards Ice Wizard
Musketeer Bomb Tower
Fireball Musketeer Bomb Tower Guards The Log Night Witch
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Musketeer Bomb Tower The Log
Guards Musketeer Bomb Tower The Log
Guards Fireball Musketeer The Log Night Witch
Musketeer Guards Night Witch
Fireball Musketeer Bomb Tower Ice Wizard
Guards Fireball Musketeer Bomb Tower Ice Wizard Night Witch
Bomb Tower
Fireball Bomb Tower The Log
Musketeer Guards
Musketeer Bomb Tower Guards
Fireball Guards The Log
Fireball Bomb Tower Guards Night Witch
Fireball Musketeer Bomb Tower
Guards Fireball Musketeer Bomb Tower The Log Night Witch
Fireball Musketeer Bomb Tower The Log Ice Wizard
Fireball Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer Guards The Log
Fireball The Log
Fireball Musketeer Ice Wizard
Musketeer The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Musketeer Guards Night Witch
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Night Witch
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Ice Wizard
Fireball The Log Musketeer Ice Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Ice Wizard Night Witch
Fireball Musketeer Guards
Fireball Night Witch
Fireball Musketeer The Log Night Witch
Fireball
Fireball The Log
Fireball Musketeer Guards Night Witch
Fireball Musketeer Ice Wizard
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball

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