My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Cannon Cart Royal Ghost Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Battle Ram Cannon Cart Royal Ghost Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Cannon Cart Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Cannon Cart Bandit
Barbarian Barrel
Ice Spirit Elite Barbarians Battle Ram Cannon Cart Royal Ghost Bandit
The Log
Ice Spirit Elite Barbarians Battle Ram Cannon Cart Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Battle Ram Cannon Cart Royal Ghost Bandit
Fireball
Elite Barbarians Battle Ram Cannon Cart Bandit
Poison
Lightning
Elite Barbarians Battle Ram Cannon Cart Bandit Archer Queen
Rocket
Elite Barbarians Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Royal Ghost Bandit Battle Ram Cannon Cart Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Royal Ghost Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Elite Barbarians Cannon Cart Royal Ghost Bandit
Elite Barbarians
Rage Ice Spirit Battle Ram Royal Ghost Bandit
Battle Ram
Ice Spirit Bandit Elite Barbarians Royal Ghost Archer Queen
Rage
Elite Barbarians Cannon Cart
Cannon Cart
Ice Spirit Rage Royal Ghost Bandit Archer Queen
Royal Ghost
Ice Spirit Elite Barbarians Battle Ram Cannon Cart Bandit
Bandit
Battle Ram Ice Spirit Elite Barbarians Cannon Cart Royal Ghost
Archer Queen
Battle Ram Cannon Cart

Defense Synergies 0 7

Ice Spirit
Elite Barbarians Cannon Cart Royal Ghost Bandit Archer Queen
Elite Barbarians
Ice Spirit
Battle Ram
Rage
Cannon Cart
Ice Spirit Royal Ghost Bandit
Royal Ghost
Ice Spirit Cannon Cart
Bandit
Ice Spirit Cannon Cart
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Elite Barbarians Ice Spirit Cannon Cart Bandit
Elite Barbarians Cannon Cart Bandit
Elite Barbarians Cannon Cart Bandit
Elite Barbarians
Cannon Cart Royal Ghost Bandit
Ice Spirit
Cannon Cart Bandit
Elite Barbarians Archer Queen
Elite Barbarians Ice Spirit Cannon Cart Royal Ghost Bandit
Cannon Cart Royal Ghost Bandit
Ice Spirit Elite Barbarians Cannon Cart Bandit
Ice Spirit Cannon Cart Royal Ghost
Elite Barbarians Cannon Cart Bandit
Ice Spirit Elite Barbarians Bandit
Elite Barbarians Cannon Cart
Ice Spirit Elite Barbarians Cannon Cart Royal Ghost Bandit
Ice Spirit Cannon Cart Royal Ghost Bandit
Elite Barbarians Cannon Cart
Royal Ghost Elite Barbarians Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Cannon Cart Royal Ghost Bandit
Bandit Elite Barbarians Cannon Cart Royal Ghost
Bandit Ice Spirit Elite Barbarians Cannon Cart
Elite Barbarians Cannon Cart Bandit
Elite Barbarians Cannon Cart Bandit
Ice Spirit
Elite Barbarians Cannon Cart Bandit
Elite Barbarians Cannon Cart
Ice Spirit Elite Barbarians Cannon Cart Bandit
Elite Barbarians Cannon Cart
Elite Barbarians Archer Queen
Elite Barbarians Cannon Cart Bandit
Cannon Cart
Elite Barbarians Ice Spirit Cannon Cart Archer Queen
Elite Barbarians Cannon Cart Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Cannon Cart Bandit
Cannon Cart
Ice Spirit
Ice Spirit
Bandit
Elite Barbarians
Cannon Cart Bandit
Archer Queen
Elite Barbarians Cannon Cart Bandit
Cannon Cart Bandit
Elite Barbarians Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Bandit
Cannon Cart
Ice Spirit
Royal Ghost Bandit
Bandit
Bandit
Elite Barbarians
Ice Spirit
Elite Barbarians
Bandit
Ice Spirit
Ice Spirit Cannon Cart Bandit
Archer Queen
Cannon Cart
Archer Queen
Elite Barbarians Cannon Cart Archer Queen
Ice Spirit Elite Barbarians Archer Queen
Archer Queen
Cannon Cart Royal Ghost Bandit Archer Queen
Cannon Cart

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