My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Cannon Cart Royal Ghost Fisherman Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Cannon Cart Fisherman
Barbarian Barrel
Ice Spirit Battle Ram Cannon Cart Royal Ghost
The Log
Ice Spirit Battle Ram Cannon Cart Fisherman
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Cannon Cart Royal Ghost Fisherman Mother Witch
Fireball
Battle Ram Cannon Cart Fisherman Mother Witch
Poison
Fisherman Mother Witch
Lightning
Battle Ram Cannon Cart Fisherman Mother Witch Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Royal Ghost Fisherman Battle Ram Mother Witch Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Royal Ghost Fisherman

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Cannon Cart Royal Ghost Fisherman
Arrows
Battle Ram Cannon Cart Mother Witch
Battle Ram
Ice Spirit Arrows Royal Ghost Mother Witch
Cannon Cart
Ice Spirit Arrows Royal Ghost Fisherman Mother Witch
Royal Ghost
Ice Spirit Battle Ram Cannon Cart Fisherman Mother Witch
Fisherman
Ice Spirit Cannon Cart Royal Ghost
Mother Witch
Arrows Battle Ram Cannon Cart Royal Ghost
Goblinstein

Defense Synergies 0 8

Ice Spirit
Cannon Cart Royal Ghost Fisherman
Arrows
Cannon Cart Mother Witch
Battle Ram
Cannon Cart
Ice Spirit Arrows Royal Ghost
Royal Ghost
Ice Spirit Cannon Cart Mother Witch
Fisherman
Ice Spirit Mother Witch
Mother Witch
Arrows Royal Ghost Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Ice Spirit Cannon Cart Fisherman
Fisherman Cannon Cart
Cannon Cart Fisherman
Arrows
Arrows Cannon Cart Royal Ghost Mother Witch
Ice Spirit Arrows
Arrows Cannon Cart
Fisherman
Ice Spirit Cannon Cart Royal Ghost Fisherman
Mother Witch Arrows Cannon Cart Royal Ghost Fisherman
Arrows
Ice Spirit Cannon Cart
Ice Spirit Arrows Cannon Cart Royal Ghost
Cannon Cart
Ice Spirit Fisherman
Arrows Cannon Cart Fisherman
Ice Spirit Arrows Cannon Cart Royal Ghost Fisherman
Arrows Ice Spirit Cannon Cart Royal Ghost Fisherman Mother Witch
Cannon Cart Fisherman
Royal Ghost Arrows Cannon Cart Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Royal Ghost Fisherman
Arrows Cannon Cart Royal Ghost Fisherman
Ice Spirit Cannon Cart Fisherman
Cannon Cart Fisherman
Cannon Cart Fisherman
Arrows Mother Witch Ice Spirit
Cannon Cart
Cannon Cart Fisherman
Ice Spirit Cannon Cart
Cannon Cart
Arrows
Cannon Cart
Cannon Cart
Ice Spirit Cannon Cart Fisherman
Arrows Cannon Cart Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Fisherman
Arrows Cannon Cart
Cannon Cart Arrows
Arrows
Arrows Mother Witch Ice Spirit
Arrows
Arrows Ice Spirit
Arrows Fisherman
Fisherman
Arrows Cannon Cart Fisherman
Arrows
Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Fisherman
Arrows Fisherman
Arrows Mother Witch
Arrows
Fisherman
Arrows Cannon Cart
Arrows Mother Witch Ice Spirit
Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Mother Witch
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Cannon Cart
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Cannon Cart
Ice Spirit
Cannon Cart Royal Ghost
Cannon Cart

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