My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Battle Ram Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Musketeer Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Knight Goblin Gang Musketeer Goblin Cage Battle Ram
The Log
Goblin Gang Musketeer Goblin Cage Battle Ram
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Goblin Cage Battle Ram Baby Dragon
Fireball
Goblin Gang Musketeer Goblin Cage Battle Ram Baby Dragon
Poison
Goblin Gang Musketeer Goblin Cage
Lightning
Knight Musketeer Goblin Cage Battle Ram Baby Dragon Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Musketeer Goblin Cage Battle Ram Baby Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Goblin Gang Musketeer Battle Ram Baby Dragon Arrows
Goblin Gang
Knight Goblin Cage Battle Ram Baby Dragon
Musketeer
Knight Goblin Cage Battle Ram Baby Dragon
Goblin Cage
Goblin Gang Musketeer Battle Ram Baby Dragon
Battle Ram
Knight Arrows Goblin Gang Musketeer Goblin Cage Baby Dragon
Baby Dragon
Knight Goblin Gang Musketeer Goblin Cage Battle Ram
Goblinstein

Defense Synergies 3 7

Arrows
Knight
Knight
Goblin Gang Musketeer Arrows Goblin Cage Baby Dragon
Goblin Gang
Knight Musketeer Goblin Cage
Musketeer
Knight Goblin Gang Goblin Cage Baby Dragon
Goblin Cage
Knight Goblin Gang Musketeer Baby Dragon
Battle Ram
Baby Dragon
Knight Musketeer Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Cage Baby Dragon
Knight Goblin Gang Musketeer Goblin Cage
Goblin Gang Goblin Cage Knight Musketeer
Goblin Cage Knight Goblin Gang Musketeer
Arrows Goblin Cage
Arrows Goblin Gang Musketeer Baby Dragon
Musketeer Arrows Goblin Gang Goblin Cage Baby Dragon
Arrows Musketeer Goblin Cage Baby Dragon
Goblin Gang Musketeer Goblin Cage
Knight Goblin Gang Musketeer
Goblin Gang Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Goblin Gang Baby Dragon
Goblin Cage Knight Goblin Gang Musketeer
Arrows Goblin Gang Goblin Cage Baby Dragon
Knight Goblin Gang Goblin Cage
Goblin Gang Goblin Cage
Arrows Knight Goblin Gang Musketeer Goblin Cage
Arrows Goblin Cage Knight Goblin Gang Musketeer Baby Dragon
Arrows Goblin Cage Baby Dragon Knight Musketeer
Musketeer Goblin Cage
Goblin Gang Arrows Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Cage
Arrows Knight Goblin Gang Musketeer Baby Dragon
Goblin Gang Knight Musketeer Goblin Cage
Goblin Gang Knight Musketeer Goblin Cage
Knight Goblin Gang Musketeer Goblin Cage
Arrows Goblin Gang Musketeer Baby Dragon
Goblin Gang Knight Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Baby Dragon
Goblin Gang Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Arrows Goblin Cage
Knight Goblin Gang Goblin Cage
Musketeer Goblin Cage Baby Dragon
Goblin Gang Knight Musketeer Goblin Cage Baby Dragon
Arrows Musketeer Goblin Cage Baby Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Knight Musketeer
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer
Arrows Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer Baby Dragon
Arrows
Knight Goblin Gang Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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