My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Hunter Giant Skeleton Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Bandit Fisherman
Barbarian Barrel
Knight Battle Ram Hunter Giant Skeleton Bandit
The Log
Battle Ram Hunter Giant Skeleton Bandit Fisherman
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Hunter Giant Skeleton Bandit Fisherman
Fireball
Battle Ram Hunter Bandit Fisherman
Poison
Hunter Fisherman
Lightning
Knight Battle Ram Hunter Bandit Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Fisherman Battle Ram Hunter Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Bandit Fisherman

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Giant Skeleton Lightning Bandit
Knight
Battle Ram Arrows Hunter
Battle Ram
Knight Bandit Arrows Hunter Lightning
Hunter
Fisherman Knight Battle Ram Giant Skeleton Bandit
Giant Skeleton
Arrows Hunter Lightning Bandit Fisherman
Lightning
Arrows Battle Ram Giant Skeleton
Bandit
Battle Ram Arrows Hunter Giant Skeleton
Fisherman
Hunter Giant Skeleton

Defense Synergies 2 8

Arrows
Knight Giant Skeleton Lightning Bandit
Knight
Hunter Arrows Fisherman
Battle Ram
Hunter
Knight Fisherman Giant Skeleton Bandit
Giant Skeleton
Arrows Hunter
Lightning
Arrows
Bandit
Arrows Hunter Fisherman
Fisherman
Hunter Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Hunter Knight Bandit Fisherman
Hunter Fisherman Knight Giant Skeleton Lightning Bandit
Hunter Knight Bandit Fisherman
Lightning Arrows Giant Skeleton
Arrows Hunter Bandit
Hunter Lightning Arrows
Lightning Arrows Giant Skeleton Bandit
Hunter Fisherman
Knight Hunter Giant Skeleton Bandit Fisherman
Arrows Knight Hunter Giant Skeleton Bandit Fisherman
Arrows Hunter
Hunter Knight Giant Skeleton Lightning Bandit
Arrows Hunter
Knight Hunter Bandit
Hunter Lightning Bandit Fisherman
Arrows Knight Hunter Fisherman
Arrows Knight Hunter Bandit Fisherman
Arrows Hunter Knight Giant Skeleton Bandit Fisherman
Hunter Fisherman
Arrows Knight Hunter Giant Skeleton Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Bandit Fisherman
Bandit Arrows Knight Hunter Lightning Fisherman
Giant Skeleton Bandit Knight Hunter Lightning Fisherman
Hunter Giant Skeleton Lightning Knight Bandit Fisherman
Giant Skeleton Knight Hunter Bandit Fisherman
Arrows Hunter
Knight Hunter Giant Skeleton Lightning Bandit
Giant Skeleton Knight Hunter Fisherman
Giant Skeleton Lightning Knight Bandit
Knight Hunter Giant Skeleton
Lightning Arrows Giant Skeleton
Giant Skeleton Lightning Knight Hunter Bandit
Knight Hunter Giant Skeleton Lightning Fisherman
Arrows Hunter Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Giant Skeleton Bandit
Arrows Bandit Fisherman
Lightning Arrows Giant Skeleton Bandit
Lightning Arrows Knight Giant Skeleton
Arrows
Arrows Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning Bandit Fisherman
Lightning Fisherman
Lightning Arrows Knight Bandit Fisherman
Lightning Arrows
Lightning Knight Hunter Bandit Fisherman
Lightning Arrows Bandit Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning Fisherman
Lightning Arrows Hunter Bandit Fisherman
Lightning Arrows
Lightning Giant Skeleton
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Hunter
Fisherman
Arrows Hunter Lightning Bandit Fisherman
Lightning Arrows Bandit Fisherman
Lightning Arrows Bandit Fisherman
Lightning Arrows Hunter
Lightning
Lightning
Lightning Arrows Hunter Bandit
Lightning Arrows
Giant Skeleton
Arrows Lightning
Lightning Bandit
Lightning Arrows Hunter
Arrows
Lightning Knight Hunter
Arrows Lightning
Lightning Arrows Giant Skeleton
Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Bandit
Lightning

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