My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess Ice Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Princess Ice Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Ram Rider
Giant Snowball
Dart Goblin Battle Ram Skeleton Army Princess Ram Rider
Zap
Dart Goblin Battle Ram Skeleton Army Princess Ram Rider
Barbarian Barrel
Knight Dart Goblin Battle Ram Skeleton Army Princess Ice Wizard
The Log
Dart Goblin Battle Ram Skeleton Army Princess Ram Rider
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army Princess
Royal Delivery
Knight Dart Goblin Battle Ram Skeleton Army Princess Ice Wizard Mother Witch Ram Rider
Fireball
Dart Goblin Battle Ram Skeleton Army Princess Ice Wizard Mother Witch Ram Rider
Poison
Dart Goblin Skeleton Army Princess Ice Wizard Mother Witch
Lightning
Knight Battle Ram Ice Wizard Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Princess Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Skeleton Army Princess Ice Wizard Battle Ram Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Skeleton Army Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Battle Ram Princess Ice Wizard Mother Witch Ram Rider
Dart Goblin
Knight Battle Ram Princess Ram Rider
Battle Ram
Knight Dart Goblin Princess Mother Witch
Skeleton Army
Princess
Knight Dart Goblin Battle Ram Mother Witch
Ice Wizard
Knight Ram Rider
Mother Witch
Knight Battle Ram Princess Ram Rider
Ram Rider
Knight Dart Goblin Ice Wizard Mother Witch

Defense Synergies 3 12

Knight
Dart Goblin Princess Ice Wizard Skeleton Army Mother Witch
Dart Goblin
Knight Skeleton Army Princess Ice Wizard Mother Witch Ram Rider
Battle Ram
Skeleton Army
Knight Dart Goblin Princess Ice Wizard
Princess
Knight Dart Goblin Skeleton Army Ice Wizard Mother Witch
Ice Wizard
Knight Dart Goblin Skeleton Army Princess Mother Witch
Mother Witch
Knight Dart Goblin Princess Ice Wizard
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Ram Rider
Skeleton Army Knight Dart Goblin Ice Wizard Ram Rider
Skeleton Army Ram Rider Knight Dart Goblin Ice Wizard
Skeleton Army Knight Dart Goblin Ice Wizard Ram Rider
Skeleton Army Princess
Skeleton Army Dart Goblin Ice Wizard Mother Witch
Dart Goblin Ram Rider Princess Ice Wizard
Dart Goblin Ram Rider
Skeleton Army Princess Ice Wizard
Knight Skeleton Army Dart Goblin Ice Wizard
Dart Goblin Skeleton Army Ice Wizard Mother Witch Knight Princess Ram Rider
Dart Goblin Princess Ice Wizard Ram Rider
Skeleton Army Knight Ice Wizard Ram Rider
Skeleton Army Dart Goblin Princess
Skeleton Army Knight Ram Rider
Skeleton Army Ram Rider
Knight Skeleton Army
Knight Dart Goblin Skeleton Army Ice Wizard Ram Rider
Knight Dart Goblin Princess Ice Wizard Mother Witch Ram Rider
Dart Goblin Ram Rider
Skeleton Army Knight Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight
Skeleton Army Knight Ram Rider
Skeleton Army Knight Ram Rider
Knight Skeleton Army Ram Rider
Mother Witch Dart Goblin Princess Ice Wizard Ram Rider
Skeleton Army Knight Dart Goblin Ice Wizard Ram Rider
Knight Skeleton Army
Knight Skeleton Army
Dart Goblin Skeleton Army
Knight Dart Goblin
Skeleton Army
Skeleton Army Knight Ram Rider
Dart Goblin Skeleton Army Princess
Skeleton Army Knight Dart Goblin
Dart Goblin Princess Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin
Dart Goblin Princess Ice Wizard Ram Rider
Dart Goblin
Knight Dart Goblin
Mother Witch Dart Goblin Princess Ice Wizard Ram Rider
Dart Goblin Princess
Dart Goblin Princess Ice Wizard Ram Rider
Dart Goblin Ram Rider
Knight Dart Goblin Princess Ram Rider
Dart Goblin Princess
Knight Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess Mother Witch
Princess
Mother Witch Princess Ice Wizard
Dart Goblin Princess Ice Wizard Ram Rider
Princess Ram Rider
Dart Goblin
Dart Goblin Princess Ice Wizard Mother Witch
Dart Goblin
Dart Goblin
Princess
Princess
Dart Goblin Skeleton Army Princess
Dart Goblin Princess Ice Wizard Ram Rider
Knight Dart Goblin Princess
Dart Goblin Princess
Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin

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