My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher
Giant Snowball
Goblins Dart Goblin Battle Ram
Zap
Goblins Dart Goblin Battle Ram
Barbarian Barrel
Goblins Dart Goblin Goblin Cage Battle Ram
The Log
Goblins Dart Goblin Goblin Cage Battle Ram Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Goblin Cage Battle Ram Goblin Demolisher
Fireball
Dart Goblin Goblin Cage Battle Ram
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Dart Goblin Goblin Cage Battle Ram Goblin Demolisher Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Battle Ram
Dart Goblin
Goblin Cage Battle Ram The Log
Goblin Cage
Dart Goblin Battle Ram The Log
Battle Ram
The Log Goblins Arrows Dart Goblin Goblin Cage
Goblin Demolisher
The Log
Battle Ram Dart Goblin Goblin Cage
Goblin Machine

Defense Synergies 0 6

Goblins
Dart Goblin Goblin Cage The Log
Arrows
Dart Goblin
Goblins Goblin Cage The Log
Goblin Cage
Goblins Dart Goblin The Log
Battle Ram
Goblin Demolisher
The Log
Goblins Dart Goblin Goblin Cage
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage The Log
Goblins Dart Goblin Goblin Cage The Log
Goblin Cage Goblins Dart Goblin
Goblin Cage Goblins Dart Goblin
Arrows Goblin Cage The Log
Arrows The Log Goblins Dart Goblin
Dart Goblin Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage The Log
Goblins Goblin Cage
Goblins Dart Goblin
Goblins Dart Goblin Arrows The Log
Arrows Dart Goblin
Goblin Cage The Log
Goblins Arrows Dart Goblin Goblin Cage The Log
Goblin Cage
Goblin Cage The Log
Goblins Arrows Goblin Cage
Arrows Goblin Cage Goblins Dart Goblin The Log
Arrows Goblin Cage The Log Dart Goblin
Dart Goblin Goblin Cage
Goblins Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage
Arrows The Log
Goblins Goblin Cage The Log
Goblin Cage The Log
Goblin Cage
Arrows Dart Goblin
Goblins Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Goblins The Log
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Arrows Goblin Cage The Log
Goblin Cage
Dart Goblin Goblin Cage
Goblins Dart Goblin Goblin Cage The Log
Arrows Dart Goblin Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblins
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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