My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Electro Spirit Tesla Battle Ram Magic Archer
The Log
Electro Spirit Battle Ram
Earthquake
Tesla
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Battle Ram P.E.K.K.A Magic Archer
Fireball
Minions Tesla Battle Ram Magic Archer
Poison
Minions Magic Archer
Lightning
Tesla Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Void Tesla Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Minions
Battle Ram P.E.K.K.A
Tesla
Battle Ram
The Log Magic Archer Electro Spirit Minions P.E.K.K.A
Void
P.E.K.K.A
Magic Archer Electro Spirit Minions Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log

Defense Synergies 2 6

Electro Spirit
The Log
Minions
Tesla P.E.K.K.A The Log
Tesla
The Log Minions Magic Archer
Battle Ram
Void
P.E.K.K.A
The Log Minions
The Log
Tesla P.E.K.K.A Electro Spirit Minions Magic Archer
Magic Archer
Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Void The Log Magic Archer
P.E.K.K.A Minions Tesla The Log
Tesla P.E.K.K.A Minions Void
Tesla P.E.K.K.A Minions
P.E.K.K.A The Log
The Log Electro Spirit Minions Tesla Magic Archer
Minions Tesla Electro Spirit Void Magic Archer
Electro Spirit Tesla Void P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A Minions
Tesla
Minions Electro Spirit Tesla The Log Magic Archer
Minions Tesla Magic Archer
Tesla P.E.K.K.A Minions The Log
Electro Spirit Minions Tesla P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Minions P.E.K.K.A
Tesla Electro Spirit Minions The Log Magic Archer
The Log Electro Spirit Minions Tesla Magic Archer
P.E.K.K.A Tesla
Electro Spirit Minions Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void P.E.K.K.A
Void Tesla The Log Magic Archer
P.E.K.K.A Minions The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla
Electro Spirit Minions Tesla Magic Archer
P.E.K.K.A Minions Tesla Void
P.E.K.K.A Tesla
Void P.E.K.K.A Electro Spirit Minions The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Void The Log
P.E.K.K.A Tesla
Tesla Magic Archer
Tesla Electro Spirit Minions P.E.K.K.A The Log Magic Archer
Minions Electro Spirit Tesla P.E.K.K.A The Log Magic Archer
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer The Log
Void The Log Magic Archer
Void The Log Magic Archer
Void The Log
The Log Magic Archer
Electro Spirit Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
Void The Log
Minions Void
Void The Log Magic Archer
Void Magic Archer
Void The Log Magic Archer
Minions Void Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Minions
Void The Log Magic Archer
Void The Log Magic Archer
Minions Void The Log Magic Archer
Void
Void The Log
Void The Log
The Log Electro Spirit Magic Archer
Void The Log Magic Archer
Void The Log Magic Archer
Void The Log Magic Archer
Void Magic Archer
Electro Spirit Minions Void
Void
Void The Log Magic Archer
Void Electro Spirit Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Spirit Minions Void Magic Archer
Magic Archer
The Log
Void Magic Archer
The Log Magic Archer
Void
P.E.K.K.A
Electro Spirit Minions The Log Magic Archer
Void Magic Archer
Void The Log Magic Archer
P.E.K.K.A
Void
Void

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