My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers Bowler Phoenix Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Phoenix
Giant Snowball
Bats Battle Ram Three Musketeers Lumberjack
Zap
Bats Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Lumberjack
The Log
Battle Ram Three Musketeers Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Three Musketeers Bowler Lumberjack
Fireball
Battle Ram Three Musketeers Bowler Lumberjack
Poison
Bats Three Musketeers Phoenix
Lightning
Battle Ram Three Musketeers Bowler Phoenix Lumberjack Goblinstein
Rocket
Three Musketeers Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Battle Ram Phoenix Lumberjack Bowler Goblinstein Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Battle Ram Phoenix

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Bowler Lumberjack
Arrows
Battle Ram Bowler Phoenix Lumberjack
Battle Ram
Bats Arrows Three Musketeers Lumberjack
Three Musketeers
Battle Ram
Bowler
Bats Arrows Lumberjack
Phoenix
Arrows
Lumberjack
Bats Arrows Battle Ram Bowler
Goblinstein

Defense Synergies 0 6

Bats
Bowler Lumberjack
Arrows
Bowler Phoenix Lumberjack
Battle Ram
Three Musketeers
Bowler
Bats Arrows Lumberjack
Phoenix
Arrows
Lumberjack
Bats Arrows Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Lumberjack Bats Three Musketeers Phoenix
Three Musketeers Bowler Lumberjack Bats
Three Musketeers Lumberjack Bats Bowler Phoenix
Arrows Bowler Lumberjack
Arrows Bowler Bats Lumberjack
Bats Three Musketeers Arrows Phoenix
Bowler Arrows Phoenix
Three Musketeers Phoenix Lumberjack
Bowler Phoenix Lumberjack
Bats Arrows Bowler Lumberjack
Arrows Three Musketeers Bats Phoenix
Bowler Lumberjack Bats Three Musketeers
Three Musketeers Bowler Bats Arrows Lumberjack
Three Musketeers Phoenix Lumberjack
Three Musketeers Bowler Lumberjack Goblinstein
Three Musketeers Bats Arrows Bowler Lumberjack
Arrows Bats Three Musketeers Bowler Lumberjack
Arrows Bats Bowler Lumberjack
Three Musketeers Phoenix Lumberjack
Bowler Bats Arrows Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Arrows Bowler Phoenix Lumberjack
Lumberjack Bats Bowler
Bowler Lumberjack Bats Phoenix
Three Musketeers Bowler Phoenix Lumberjack
Arrows Goblinstein Bats Three Musketeers
Bats Bowler Phoenix Lumberjack
Phoenix Lumberjack
Goblinstein Bats Phoenix
Three Musketeers Phoenix
Bats Bowler Phoenix Lumberjack
Arrows Bowler Phoenix
Bowler Three Musketeers Lumberjack
Three Musketeers Bowler
Phoenix Bats Three Musketeers Bowler Lumberjack Goblinstein
Bats Arrows Bowler Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler Goblinstein
Arrows Goblinstein Bats
Arrows Bowler
Arrows Bowler
Arrows
Bats Three Musketeers Bowler Lumberjack
Arrows Bowler
Arrows
Three Musketeers Bowler
Arrows
Arrows
Arrows Three Musketeers Bowler
Arrows Three Musketeers Bowler
Arrows Three Musketeers
Bats
Arrows Three Musketeers Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler Goblinstein
Arrows Bowler
Arrows Bowler
Arrows
Bats Arrows
Bats Goblinstein
Bowler
Arrows
Arrows
Arrows Bowler
Bats Goblinstein
Arrows Three Musketeers
Arrows
Three Musketeers Bowler Lumberjack
Arrows Bowler
Arrows
Three Musketeers
Bats Bowler
Bats
Bowler
Bowler

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