My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Battle Ram Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Prince
Giant Snowball
Dart Goblin Battle Ram Balloon
Zap
Dart Goblin Battle Ram Balloon Prince
Barbarian Barrel
Dart Goblin Valkyrie Battle Ram Wizard
The Log
Dart Goblin Battle Ram Prince
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Battle Ram Wizard Balloon Prince
Fireball
Dart Goblin Battle Ram Wizard Balloon
Poison
Dart Goblin Wizard Balloon
Lightning
Valkyrie Battle Ram Wizard Balloon Prince
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Freeze Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Valkyrie Battle Ram Freeze Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Valkyrie Battle Ram Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Battle Ram Balloon Prince Mega Knight
Valkyrie
Dart Goblin Balloon Prince Battle Ram Wizard
Battle Ram
Dart Goblin Valkyrie Freeze
Wizard
Valkyrie Balloon Prince Mega Knight
Freeze
Balloon Battle Ram
Balloon
Valkyrie Freeze Dart Goblin Wizard Mega Knight
Prince
Valkyrie Mega Knight Dart Goblin Wizard
Mega Knight
Prince Dart Goblin Wizard Balloon

Defense Synergies 0 10

Dart Goblin
Valkyrie Prince Mega Knight
Valkyrie
Dart Goblin Wizard Freeze Prince
Battle Ram
Wizard
Valkyrie Freeze Prince Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Balloon
Prince
Dart Goblin Valkyrie Wizard
Mega Knight
Dart Goblin Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard
Dart Goblin Valkyrie Prince Mega Knight
Prince Mega Knight Dart Goblin Valkyrie Freeze
Prince Dart Goblin Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Freeze Dart Goblin Valkyrie Mega Knight
Dart Goblin Wizard Freeze
Dart Goblin Valkyrie Mega Knight
Prince
Dart Goblin Valkyrie Prince Mega Knight
Dart Goblin Valkyrie Wizard Freeze Mega Knight
Dart Goblin Wizard
Prince Mega Knight Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Dart Goblin Freeze Prince
Prince Mega Knight
Freeze Prince Mega Knight
Wizard Mega Knight Valkyrie Prince
Valkyrie Mega Knight Dart Goblin Wizard Prince
Valkyrie Wizard Freeze Dart Goblin Mega Knight
Dart Goblin Prince
Valkyrie Wizard Mega Knight Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Valkyrie Wizard Prince Mega Knight
Mega Knight Valkyrie Prince
Valkyrie Prince Mega Knight
Valkyrie Prince Mega Knight
Wizard Dart Goblin Freeze
Prince Dart Goblin Valkyrie
Mega Knight Valkyrie Prince
Freeze Mega Knight Valkyrie Prince
Dart Goblin
Mega Knight Dart Goblin Valkyrie Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Wizard
Wizard Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Freeze Prince
Valkyrie Mega Knight Dart Goblin Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Freeze
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Freeze Prince
Wizard Valkyrie Mega Knight
Wizard Dart Goblin Freeze
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Dart Goblin Wizard
Prince
Dart Goblin Valkyrie Wizard Prince
Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Dart Goblin Prince
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Freeze
Dart Goblin Wizard Prince Mega Knight
Dart Goblin Valkyrie Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Freeze Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Wizard Prince Mega Knight
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Freeze
Dart Goblin Wizard Mega Knight
Freeze
Prince Mega Knight
Wizard
Dart Goblin Freeze Prince
Dart Goblin Wizard
Freeze
Dart Goblin Valkyrie Wizard Prince Mega Knight
Dart Goblin Wizard
Dart Goblin Prince Mega Knight
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze Prince Mega Knight
Prince
Dart Goblin Wizard Mega Knight

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