My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Battle Ram Three Musketeers Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Dart Goblin Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Three Musketeers
Giant Snowball
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers Lumberjack
Zap
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers Lumberjack
The Log
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers Lumberjack
Earthquake
Arrows
Skeleton Barrel Dart Goblin
Royal Delivery
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers Lumberjack
Fireball
Skeleton Barrel Dart Goblin Battle Ram Three Musketeers Lumberjack
Poison
Skeleton Barrel Dart Goblin Three Musketeers
Lightning
Ice Golem Battle Ram Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Skeleton Barrel Dart Goblin Battle Ram Lumberjack Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Skeleton Barrel Dart Goblin

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Skeleton Barrel Ice Golem Dart Goblin Three Musketeers Lumberjack Mega Knight
Skeleton Barrel
Giant Snowball Ice Golem Dart Goblin Battle Ram Three Musketeers Lumberjack Mega Knight
Ice Golem
Battle Ram Three Musketeers Lumberjack Giant Snowball Skeleton Barrel Dart Goblin
Dart Goblin
Giant Snowball Skeleton Barrel Ice Golem Battle Ram Mega Knight
Battle Ram
Giant Snowball Ice Golem Skeleton Barrel Dart Goblin Three Musketeers Lumberjack
Three Musketeers
Ice Golem Giant Snowball Skeleton Barrel Battle Ram
Lumberjack
Ice Golem Giant Snowball Skeleton Barrel Battle Ram Mega Knight
Mega Knight
Giant Snowball Skeleton Barrel Dart Goblin Lumberjack

Defense Synergies 1 13

Giant Snowball
Mega Knight Skeleton Barrel Ice Golem Dart Goblin Three Musketeers Lumberjack
Skeleton Barrel
Giant Snowball Dart Goblin Mega Knight
Ice Golem
Giant Snowball Dart Goblin Three Musketeers Lumberjack Mega Knight
Dart Goblin
Giant Snowball Skeleton Barrel Ice Golem Lumberjack Mega Knight
Battle Ram
Three Musketeers
Giant Snowball Ice Golem
Lumberjack
Giant Snowball Ice Golem Dart Goblin
Mega Knight
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Dart Goblin
Lumberjack Dart Goblin Three Musketeers Mega Knight
Three Musketeers Lumberjack Mega Knight Giant Snowball Dart Goblin
Three Musketeers Lumberjack Dart Goblin Mega Knight
Lumberjack Mega Knight
Giant Snowball Dart Goblin Lumberjack Mega Knight
Giant Snowball Dart Goblin Three Musketeers
Skeleton Barrel Ice Golem Dart Goblin Mega Knight
Three Musketeers Lumberjack
Giant Snowball Ice Golem Dart Goblin Lumberjack Mega Knight
Dart Goblin Giant Snowball Ice Golem Lumberjack Mega Knight
Three Musketeers Giant Snowball Dart Goblin
Lumberjack Mega Knight Giant Snowball Three Musketeers
Three Musketeers Mega Knight Giant Snowball Dart Goblin Lumberjack
Three Musketeers Lumberjack Mega Knight
Giant Snowball Three Musketeers Lumberjack Mega Knight
Three Musketeers Mega Knight Lumberjack
Mega Knight Giant Snowball Dart Goblin Three Musketeers Lumberjack
Giant Snowball Ice Golem Dart Goblin Lumberjack Mega Knight
Dart Goblin Three Musketeers Lumberjack
Mega Knight Giant Snowball Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball Ice Golem
Giant Snowball Skeleton Barrel Ice Golem Lumberjack Mega Knight
Lumberjack Mega Knight Ice Golem
Lumberjack Mega Knight Ice Golem
Three Musketeers Lumberjack Mega Knight
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin Three Musketeers
Ice Golem Dart Goblin Lumberjack
Mega Knight Lumberjack
Mega Knight Giant Snowball Ice Golem
Dart Goblin Three Musketeers
Mega Knight Dart Goblin Lumberjack
Mega Knight Giant Snowball
Mega Knight Ice Golem Three Musketeers Lumberjack
Dart Goblin Three Musketeers Mega Knight
Ice Golem Dart Goblin Three Musketeers Lumberjack
Mega Knight Giant Snowball Ice Golem Dart Goblin
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem Dart Goblin
Giant Snowball Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Ice Golem Dart Goblin
Giant Snowball Mega Knight
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin
Dart Goblin
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin
Giant Snowball Skeleton Barrel Dart Goblin
Giant Snowball Three Musketeers Lumberjack
Skeleton Barrel Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin Three Musketeers
Skeleton Barrel Dart Goblin
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin
Giant Snowball Skeleton Barrel Dart Goblin Three Musketeers
Skeleton Barrel Dart Goblin Three Musketeers Mega Knight
Giant Snowball Three Musketeers
Giant Snowball Skeleton Barrel Dart Goblin Three Musketeers Mega Knight
Giant Snowball Skeleton Barrel Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball Ice Golem Mega Knight
Giant Snowball Skeleton Barrel Dart Goblin
Giant Snowball Skeleton Barrel Mega Knight
Skeleton Barrel Dart Goblin
Giant Snowball Ice Golem Dart Goblin
Giant Snowball Skeleton Barrel Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Skeleton Barrel Dart Goblin
Giant Snowball Dart Goblin Three Musketeers
Dart Goblin Three Musketeers Lumberjack Mega Knight
Giant Snowball Skeleton Barrel Ice Golem Dart Goblin
Giant Snowball
Dart Goblin Three Musketeers Mega Knight
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Skeleton Barrel Dart Goblin Mega Knight
Dart Goblin Mega Knight

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