My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Goblin Gang Battle Ram Royal Ghost Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Royal Ghost Bandit
Fireball
Minions Goblin Gang Battle Ram Bandit
Poison
Minions Goblin Gang
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Royal Ghost Bandit Battle Ram Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Freeze Bandit Mega Knight
Minions
Mega Knight Battle Ram Bandit
Goblin Gang
Battle Ram Royal Ghost Bandit
Battle Ram
Bandit Arrows Minions Goblin Gang Freeze Royal Ghost
Freeze
Arrows Battle Ram
Royal Ghost
Goblin Gang Battle Ram Bandit Mega Knight
Bandit
Battle Ram Arrows Minions Goblin Gang Royal Ghost Mega Knight
Mega Knight
Minions Arrows Royal Ghost Bandit

Defense Synergies 1 8

Arrows
Mega Knight Bandit
Minions
Freeze Bandit Mega Knight
Goblin Gang
Bandit
Battle Ram
Freeze
Minions Mega Knight
Royal Ghost
Mega Knight
Bandit
Arrows Minions Goblin Gang Mega Knight
Mega Knight
Arrows Minions Freeze Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Minions Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Minions Freeze Bandit
Minions Goblin Gang Bandit Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Freeze Minions Royal Ghost Bandit Mega Knight
Minions Arrows Goblin Gang Freeze
Arrows Bandit Mega Knight
Minions Goblin Gang
Goblin Gang Royal Ghost Bandit Mega Knight
Minions Goblin Gang Arrows Freeze Royal Ghost Bandit Mega Knight
Arrows Minions Goblin Gang
Mega Knight Minions Goblin Gang Freeze Bandit
Mega Knight Arrows Minions Goblin Gang Freeze Royal Ghost
Goblin Gang Bandit Mega Knight
Goblin Gang Freeze Bandit Mega Knight
Mega Knight Arrows Minions Goblin Gang
Arrows Mega Knight Minions Goblin Gang Royal Ghost Bandit
Arrows Freeze Minions Royal Ghost Bandit Mega Knight
Goblin Gang Royal Ghost Mega Knight Arrows Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Royal Ghost Bandit
Bandit Arrows Goblin Gang Royal Ghost Mega Knight
Goblin Gang Bandit Mega Knight Minions
Goblin Gang Mega Knight Bandit
Goblin Gang Bandit Mega Knight
Arrows Minions Goblin Gang Freeze
Goblin Gang Minions Bandit
Mega Knight
Freeze Mega Knight Minions Bandit
Goblin Gang
Mega Knight Minions
Mega Knight Arrows
Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Minions Freeze
Arrows Minions Mega Knight Freeze Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Freeze
Arrows Mega Knight
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows Bandit
Minions Goblin Gang
Arrows Bandit
Arrows
Bandit
Arrows Minions Freeze Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Freeze
Minions
Arrows Bandit Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Arrows Royal Ghost Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows
Minions Freeze
Arrows Bandit Mega Knight
Arrows Freeze
Mega Knight
Arrows
Minions Goblin Gang Freeze Bandit
Arrows
Freeze
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Minions Goblin Gang Freeze
Freeze Royal Ghost Bandit Mega Knight
Mega Knight

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