My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Witch P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Demolisher
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Demolisher Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Demolisher Witch P.E.K.K.A
Fireball
Goblin Gang Battle Ram Witch
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Goblin Demolisher P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Demolisher Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Demolisher

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Mega Knight
Battle Ram
Goblin Gang Goblin Demolisher Witch P.E.K.K.A
Goblin Demolisher
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Witch
Battle Ram P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Battle Ram Goblin Demolisher Witch
Mega Knight
Mini P.E.K.K.A Witch
Goblinstein

Defense Synergies 0 6

Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Goblin Demolisher Witch
Battle Ram
Goblin Demolisher
Mini P.E.K.K.A P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Goblin Demolisher
Mega Knight
Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Mega Knight
Mini P.E.K.K.A Goblin Demolisher P.E.K.K.A Mega Knight
Goblin Gang Goblin Demolisher Mega Knight
Goblin Gang Witch
P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Goblin Demolisher Mega Knight
Goblin Gang Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Mini P.E.K.K.A Goblin Demolisher Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Mega Knight Goblin Gang Goblin Demolisher Witch
Witch Goblin Demolisher Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Goblin Demolisher Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Goblin Gang Goblin Demolisher Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch
Goblin Demolisher Witch Mega Knight
Goblin Gang Witch Mini P.E.K.K.A P.E.K.K.A
Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Demolisher Mega Knight
Witch
Goblin Demolisher Witch
Goblin Demolisher
Goblin Gang Mini P.E.K.K.A
Goblin Demolisher Witch
Goblin Demolisher Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Demolisher Mega Knight
Goblin Demolisher Witch Mega Knight
Mega Knight
Goblin Demolisher Witch Mega Knight
Witch
Witch
Witch Mega Knight
Witch
Witch
Mini P.E.K.K.A
Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Witch
Witch
Goblin Gang Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
P.E.K.K.A
Mega Knight

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