My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Battle Ram Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Battle Ram Giant Skeleton
Giant Snowball
Minion Horde Battle Ram
Zap
Minion Horde Royal Giant Battle Ram Inferno Tower
Barbarian Barrel
Elite Barbarians Battle Ram Inferno Tower Wizard Giant Skeleton
The Log
Royal Giant Elite Barbarians Battle Ram Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Battle Ram Wizard Giant Skeleton
Fireball
Minion Horde Elite Barbarians Battle Ram Inferno Tower Wizard
Poison
Minion Horde Inferno Tower Wizard
Lightning
Elite Barbarians Battle Ram Inferno Tower Wizard
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Minion Horde Inferno Tower Wizard Royal Giant Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Battle Ram Minion Horde Inferno Tower Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant Battle Ram Giant Skeleton
Royal Giant
Minion Horde Elite Barbarians Wizard Giant Skeleton
Elite Barbarians
Royal Giant Battle Ram Wizard Mega Knight
Battle Ram
Minion Horde Elite Barbarians
Inferno Tower
Wizard
Royal Giant Elite Barbarians Giant Skeleton Mega Knight
Giant Skeleton
Minion Horde Royal Giant Wizard
Mega Knight
Minion Horde Elite Barbarians Wizard

Defense Synergies 0 6

Minion Horde
Inferno Tower
Royal Giant
Elite Barbarians
Wizard Mega Knight
Battle Ram
Inferno Tower
Minion Horde Mega Knight
Wizard
Elite Barbarians Giant Skeleton Mega Knight
Giant Skeleton
Wizard
Mega Knight
Elite Barbarians Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Mega Knight
Minion Horde Inferno Tower Mega Knight Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Inferno Tower Mega Knight
Elite Barbarians Giant Skeleton Mega Knight
Mega Knight
Minion Horde Inferno Tower Wizard
Inferno Tower Giant Skeleton Mega Knight
Minion Horde Inferno Tower Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower Giant Skeleton Mega Knight
Minion Horde Wizard Giant Skeleton Mega Knight
Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Mega Knight Elite Barbarians Wizard Giant Skeleton
Wizard Mega Knight Minion Horde
Elite Barbarians Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Elite Barbarians Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Inferno Tower
Mega Knight Minion Horde Elite Barbarians Wizard
Wizard Giant Skeleton Mega Knight
Elite Barbarians Inferno Tower
Wizard Mega Knight Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Giant Skeleton
Elite Barbarians Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Inferno Tower
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Elite Barbarians Mega Knight
Wizard Minion Horde
Minion Horde Elite Barbarians Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Elite Barbarians Inferno Tower Giant Skeleton
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Minion Horde Inferno Tower Wizard
Wizard Minion Horde Mega Knight
Elite Barbarians Inferno Tower Minion Horde Giant Skeleton
Mega Knight Minion Horde Elite Barbarians Inferno Tower Wizard Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Wizard Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Wizard
Minion Horde Wizard Mega Knight
Wizard
Giant Skeleton
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight
Wizard Mega Knight

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