My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Battle Ram Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers
Giant Snowball
Fire Spirit Battle Ram Wall Breakers
Zap
Fire Spirit Mortar Battle Ram Wall Breakers
Barbarian Barrel
Fire Spirit Mortar Valkyrie Battle Ram Wizard Wall Breakers
The Log
Fire Spirit Battle Ram Wall Breakers
Earthquake
Mortar
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Valkyrie Battle Ram Wizard Wall Breakers
Fireball
Mortar Battle Ram Wizard Wall Breakers
Poison
Mortar Wizard
Lightning
Mortar Valkyrie Battle Ram Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Mortar Valkyrie Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers The Log Mortar

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mortar Battle Ram Wall Breakers
Mortar
Fire Spirit The Log
Valkyrie
Fire Spirit Battle Ram Wizard Wall Breakers
Battle Ram
The Log Fire Spirit Valkyrie Wall Breakers
Wizard
Valkyrie Mega Knight
Wall Breakers
Fire Spirit Valkyrie Battle Ram The Log Mega Knight
The Log
Battle Ram Mortar Wall Breakers Mega Knight
Mega Knight
Wizard Wall Breakers The Log

Defense Synergies 0 10

Fire Spirit
Valkyrie The Log
Mortar
Valkyrie Wizard The Log
Valkyrie
Fire Spirit Mortar Wizard The Log
Battle Ram
Wizard
Mortar Valkyrie The Log Mega Knight
Wall Breakers
The Log
Fire Spirit Mortar Valkyrie Wizard Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard The Log
Mortar Valkyrie The Log Mega Knight
Mortar Mega Knight Fire Spirit Valkyrie
Mortar Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Fire Spirit Valkyrie Mega Knight
Fire Spirit Mortar Wizard
Valkyrie The Log Mega Knight
Mortar
Fire Spirit Valkyrie Mega Knight
Valkyrie Wizard The Log Mega Knight
Wizard
Mortar Mega Knight Fire Spirit Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Mega Knight Mortar The Log
Mortar Mega Knight
Mortar The Log Mega Knight
Wizard Mega Knight Mortar Valkyrie
Fire Spirit Mortar Mega Knight Valkyrie Wizard The Log
Mortar Valkyrie Wizard The Log Fire Spirit Mega Knight
Mortar
Valkyrie Wizard Mega Knight Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Mortar Valkyrie Wizard The Log Mega Knight
Mega Knight Valkyrie The Log
Valkyrie Mega Knight The Log
Valkyrie Mega Knight
Fire Spirit Wizard
Valkyrie
Mega Knight Valkyrie
Mega Knight Mortar Valkyrie The Log
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Mortar Valkyrie The Log
Valkyrie Mega Knight Wizard The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar The Log
The Log
Valkyrie The Log
Wizard Fire Spirit Mortar Valkyrie The Log Mega Knight
Wizard Fire Spirit
Fire Spirit Mortar Wizard The Log
The Log Fire Spirit Wizard
The Log Mortar Wizard
Fire Spirit
Mortar Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit Mortar The Log
Mortar
Mortar The Log
Mortar Wizard The Log
Mortar Wizard The Log Mega Knight
Mortar
Fire Spirit Mortar Wizard The Log Mega Knight
Fire Spirit Mortar Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Mortar The Log
The Log Fire Spirit Mortar Valkyrie Wizard Mega Knight
Mortar The Log Wizard
Mortar Wizard The Log Mega Knight
Mortar The Log
Fire Spirit Wizard
Wizard
Mortar Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Fire Spirit
Fire Spirit Wizard
The Log
Valkyrie Wizard Mega Knight
The Log Mortar Wizard
Mega Knight
The Log
Mortar The Log Mega Knight
Mortar Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: