My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Golem Mother Witch Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Sparky Mighty Miner
Giant Snowball
Battle Ram Mighty Miner
Zap
Battle Ram Sparky Mighty Miner
Barbarian Barrel
Battle Ram Sparky
The Log
Battle Ram Goblin Demolisher Sparky
Earthquake
Arrows
Royal Delivery
Battle Ram Goblin Demolisher Mother Witch Sparky
Fireball
Battle Ram Mother Witch Sparky Mighty Miner
Poison
Mother Witch Sparky
Lightning
Battle Ram Mother Witch Sparky Mighty Miner
Rocket
Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Golem Mother Witch Goblin Machine Sparky Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Battle Ram Goblin Demolisher Mother Witch Mighty Miner Goblin Machine Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Battle Ram Goblin Demolisher Mother Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Goblin Demolisher Mother Witch
Goblin Demolisher
Battle Ram Golem Goblin Machine
Void
Golem
Goblin Demolisher Mother Witch Sparky
Mother Witch
Battle Ram Golem
Goblin Machine
Goblin Demolisher
Sparky
Golem
Mighty Miner

Defense Synergies 0 1

Battle Ram
Goblin Demolisher
Goblin Machine
Void
Golem
Mother Witch
Goblin Machine
Goblin Demolisher
Sparky
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Void Sparky
Sparky
Sparky Void
Sparky
Goblin Demolisher Sparky
Goblin Demolisher Mother Witch
Void
Void Sparky
Sparky Mighty Miner
Sparky
Mother Witch Goblin Demolisher
Sparky
Sparky Goblin Demolisher
Sparky
Sparky
Sparky
Goblin Demolisher
Goblin Demolisher Mother Witch
Sparky
Goblin Demolisher Mother Witch Sparky
Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Sparky
Void
Sparky
Sparky
Sparky Mighty Miner
Mother Witch Goblin Demolisher
Sparky Void
Mighty Miner Sparky
Void Sparky
Sparky
Sparky
Void
Sparky
Goblin Demolisher Sparky
Sparky Mighty Miner
Mother Witch Sparky Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void
Void Sparky
Void Sparky
Goblin Demolisher Sparky
Mother Witch Goblin Machine
Goblin Demolisher Sparky
Goblin Demolisher
Void
Void Sparky
Void Goblin Machine Sparky
Void
Void Sparky
Void
Sparky
Goblin Demolisher Sparky
Goblin Demolisher Sparky
Sparky
Sparky
Void Goblin Demolisher Goblin Machine Sparky
Goblin Demolisher Void Mother Witch Goblin Machine
Void Sparky
Void
Void Sparky
Void
Goblin Demolisher Mother Witch Goblin Machine Sparky
Void Sparky
Void Sparky
Void Sparky
Void Mother Witch Sparky
Void
Void Sparky
Void Sparky
Void Sparky
Mighty Miner Sparky
Sparky
Void
Void Sparky
Void Sparky
Sparky
Sparky
Void
Void Sparky
Sparky
Void Sparky
Void

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