My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Tesla Suspicious Bush Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Musketeer Battle Ram
Zap
Skeleton Barrel Battle Ram
Barbarian Barrel
Knight Skeleton Barrel Tesla Musketeer Battle Ram
The Log
Skeleton Barrel Suspicious Bush Musketeer Battle Ram
Earthquake
Tesla
Arrows
Skeleton Barrel Suspicious Bush
Royal Delivery
Knight Skeleton Barrel Musketeer Battle Ram
Fireball
Skeleton Barrel Tesla Suspicious Bush Musketeer Battle Ram
Poison
Skeleton Barrel Suspicious Bush Musketeer
Lightning
Knight Tesla Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Suspicious Bush Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Arrows Knight Skeleton Barrel Tesla Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Battle Ram
Knight
Skeleton Barrel Musketeer Battle Ram Arrows The Log
Skeleton Barrel
Knight Arrows Musketeer Battle Ram
Tesla
Suspicious Bush
Musketeer
Knight Skeleton Barrel Battle Ram The Log
Battle Ram
Knight The Log Arrows Skeleton Barrel Musketeer
The Log
Battle Ram Knight Musketeer

Defense Synergies 5 4

Arrows
Knight Tesla
Knight
Tesla Musketeer Arrows The Log
Skeleton Barrel
Musketeer
Tesla
Knight Musketeer The Log Arrows
Suspicious Bush
Musketeer
Knight Tesla The Log Skeleton Barrel
Battle Ram
The Log
Tesla Musketeer Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Musketeer The Log
Knight Tesla Musketeer The Log
Tesla Knight Musketeer
Tesla Knight Musketeer
Arrows The Log
Arrows The Log Tesla Musketeer
Tesla Musketeer Arrows
Arrows Skeleton Barrel Tesla Musketeer The Log
Tesla Musketeer
Knight Tesla Musketeer
Arrows Knight Tesla Musketeer The Log
Arrows Tesla Musketeer
Tesla Knight Musketeer The Log
Arrows Tesla The Log
Knight Tesla
Tesla The Log
Tesla Arrows Knight Musketeer
Arrows Tesla Knight Musketeer The Log
Arrows The Log Knight Tesla Musketeer
Tesla Musketeer
Arrows Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Skeleton Barrel Tesla Musketeer The Log
Knight Musketeer The Log
Knight Tesla Musketeer The Log
Knight Tesla Musketeer
Arrows Skeleton Barrel Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Knight The Log
Tesla Musketeer
Knight Tesla Musketeer
Arrows The Log
Knight Tesla
Tesla Musketeer
Tesla Knight Musketeer The Log
Arrows Tesla Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Musketeer The Log
Arrows Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel The Log
Arrows Knight Skeleton Barrel Musketeer The Log
Arrows The Log
Arrows Skeleton Barrel Musketeer
Arrows Musketeer The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Musketeer
Arrows Knight Skeleton Barrel Musketeer The Log
Arrows Musketeer
Knight Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel Musketeer The Log
Arrows
Arrows Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Skeleton Barrel Musketeer The Log
Arrows The Log
Arrows The Log Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer The Log
Arrows Skeleton Barrel Musketeer The Log
Arrows Musketeer
Skeleton Barrel Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Skeleton Barrel Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Skeleton Barrel Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Skeleton Barrel Musketeer The Log

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