My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Dragons Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Skeleton Dragons Barbarians Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Knight Barbarians Battle Ram
The Log
Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Knight Skeleton Dragons Barbarians Battle Ram P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram
Poison
Bats Skeleton Dragons Barbarians
Lightning
Knight Skeleton Dragons Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Dragons Fireball Battle Ram Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Skeleton Dragons

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Dragons Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Knight Battle Ram
Knight
Bats Skeleton Dragons Battle Ram Arrows Fireball
Skeleton Dragons
Knight Bats P.E.K.K.A
Barbarians
Fireball
Arrows Knight Battle Ram
Battle Ram
Knight Bats Arrows Fireball P.E.K.K.A
P.E.K.K.A
Arrows Bats Skeleton Dragons Battle Ram

Defense Synergies 2 9

Bats
Knight P.E.K.K.A
Arrows
Knight Barbarians Fireball P.E.K.K.A
Knight
Bats Skeleton Dragons Arrows Fireball
Skeleton Dragons
Knight Barbarians Fireball P.E.K.K.A
Barbarians
Arrows Skeleton Dragons
Fireball
Arrows Knight Skeleton Dragons
Battle Ram
P.E.K.K.A
Bats Arrows Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball
Barbarians P.E.K.K.A Bats Knight Skeleton Dragons
Barbarians P.E.K.K.A Bats Knight Skeleton Dragons
Barbarians P.E.K.K.A Bats Knight Skeleton Dragons
Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Bats Skeleton Dragons
Bats Skeleton Dragons Arrows Fireball
Arrows Skeleton Dragons Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A
Knight Barbarians
Bats Skeleton Dragons Barbarians Arrows Knight Fireball
Arrows Skeleton Dragons Bats Fireball
Barbarians P.E.K.K.A Bats Knight Skeleton Dragons Fireball
Fireball Bats Arrows Skeleton Dragons Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians Fireball P.E.K.K.A
Barbarians Bats Arrows Knight Skeleton Dragons Fireball P.E.K.K.A
Arrows Fireball Bats Knight Skeleton Dragons Barbarians
Arrows Bats Knight Skeleton Dragons Barbarians Fireball
Barbarians P.E.K.K.A
Skeleton Dragons Bats Arrows Knight Barbarians Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball P.E.K.K.A
Fireball Arrows Knight Skeleton Dragons
Barbarians P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Barbarians Fireball
Barbarians P.E.K.K.A Knight
Arrows Skeleton Dragons Fireball Bats
P.E.K.K.A Bats Knight Barbarians Fireball
P.E.K.K.A Knight Barbarians
P.E.K.K.A Bats Knight Skeleton Dragons Barbarians Fireball
P.E.K.K.A Skeleton Dragons Barbarians
P.E.K.K.A Bats Knight Barbarians
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Knight Fireball
Skeleton Dragons Barbarians Fireball
Barbarians Bats Knight Skeleton Dragons Fireball P.E.K.K.A
Bats Arrows Skeleton Dragons Barbarians Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Knight Skeleton Dragons Barbarians Fireball
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Bats
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Fireball Skeleton Dragons
Bats Fireball
Arrows Knight Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons
Knight Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Bats Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Barbarians Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
P.E.K.K.A
Arrows Fireball
Bats Barbarians Fireball
Fireball Arrows Skeleton Dragons
Arrows Fireball
Fireball Knight Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons P.E.K.K.A
Bats Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball
P.E.K.K.A
Fireball Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: