My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Clone Bandit Skeleton King
Giant Snowball
Minion Horde Battle Ram Clone Skeleton King
Zap
Minion Horde Battle Ram Clone Bandit Skeleton King
Barbarian Barrel
Battle Ram Clone Executioner Bandit Skeleton King
The Log
Battle Ram Clone Bandit Skeleton King
Earthquake
Clone Skeleton King
Arrows
Minion Horde Clone Skeleton King
Royal Delivery
Minion Horde Battle Ram Clone Executioner P.E.K.K.A Bandit Skeleton King
Fireball
Minion Horde Battle Ram Clone Executioner Bandit Skeleton King
Poison
Minion Horde Clone Executioner Skeleton King
Lightning
Battle Ram Executioner Bandit Skeleton King
Rocket
Minion Horde Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Bandit Battle Ram Skeleton King Minion Horde Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Bandit Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minion Horde Executioner Bandit
Minion Horde
Zap Battle Ram Clone
Battle Ram
Zap Bandit Minion Horde P.E.K.K.A
Clone
Minion Horde
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Battle Ram Executioner
Bandit
Battle Ram Zap Executioner
Skeleton King

Defense Synergies 0 5

Zap
Minion Horde Executioner P.E.K.K.A Bandit
Minion Horde
Zap
Battle Ram
Clone
Executioner
Zap Bandit
P.E.K.K.A
Zap
Bandit
Zap Executioner
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Executioner
Minion Horde P.E.K.K.A Zap Executioner Bandit
Minion Horde P.E.K.K.A Executioner Bandit
Minion Horde P.E.K.K.A Bandit Skeleton King
P.E.K.K.A
Zap Executioner Bandit
Minion Horde Zap Executioner
Zap P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Skeleton King
Minion Horde Bandit
Minion Horde Executioner Zap Bandit Skeleton King
Minion Horde Executioner Zap
Minion Horde P.E.K.K.A Zap Bandit
Executioner Zap Minion Horde P.E.K.K.A Skeleton King
P.E.K.K.A Minion Horde Bandit Skeleton King
Minion Horde Zap P.E.K.K.A Bandit
Minion Horde Executioner P.E.K.K.A
Zap Minion Horde Executioner Bandit
Zap Executioner Bandit
P.E.K.K.A
Minion Horde Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Executioner
P.E.K.K.A Bandit Zap Minion Horde
P.E.K.K.A Zap Minion Horde Bandit
P.E.K.K.A Minion Horde Executioner Bandit
Executioner Zap Minion Horde
P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Executioner Bandit Skeleton King
Minion Horde Executioner
Zap Minion Horde Executioner P.E.K.K.A Skeleton King
Executioner Zap Minion Horde P.E.K.K.A Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Executioner Bandit
Minion Horde Bandit
Executioner Zap Minion Horde
Executioner Zap Minion Horde
Minion Horde Executioner
Zap Executioner
Zap Bandit
Minion Horde
Zap Minion Horde Bandit
Zap Executioner
Executioner Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Executioner Bandit
Minion Horde Executioner Bandit
Minion Horde
Zap Executioner Bandit
Zap
Minion Horde
Zap Minion Horde
Zap Executioner
Minion Horde
Zap Executioner Bandit
Zap Bandit
Zap Bandit
Zap Minion Horde Executioner
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Bandit
Zap Executioner
Minion Horde Executioner
Zap Executioner Skeleton King
Zap
Minion Horde Executioner P.E.K.K.A
Zap Minion Horde Skeleton King
Zap Executioner
Zap Executioner Bandit
P.E.K.K.A

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