My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Electro Spirit Knight Goblin Gang Dart Goblin Battle Ram
The Log
Electro Spirit Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang Dart Goblin
Royal Delivery
Electro Spirit Knight Goblin Gang Dart Goblin Battle Ram P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram
Poison
Goblin Gang Dart Goblin
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Goblin Gang Dart Goblin Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Knight Battle Ram
Knight
Goblin Gang Dart Goblin Battle Ram Arrows Fireball
Goblin Gang
Knight Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Knight Goblin Gang Battle Ram P.E.K.K.A
Fireball
Arrows Electro Spirit Knight Battle Ram
Battle Ram
Knight Electro Spirit Arrows Goblin Gang Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Goblin Gang Dart Goblin Battle Ram

Defense Synergies 2 7

Electro Spirit
Arrows
Knight Fireball P.E.K.K.A
Knight
Goblin Gang Dart Goblin Arrows Fireball
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A
Fireball
Arrows Knight
Battle Ram
P.E.K.K.A
Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
P.E.K.K.A Knight Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Electro Spirit Dart Goblin
Dart Goblin Electro Spirit Arrows Goblin Gang Fireball
Electro Spirit Arrows Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Electro Spirit Arrows Knight Fireball
Arrows Goblin Gang Dart Goblin Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Fireball Electro Spirit Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Arrows Knight Goblin Gang Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Knight Goblin Gang Dart Goblin
Arrows Electro Spirit Knight Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Electro Spirit Arrows Knight Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Goblin Gang
Arrows Fireball Electro Spirit Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Knight Dart Goblin Fireball
P.E.K.K.A Knight
P.E.K.K.A Electro Spirit Knight Fireball
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Dart Goblin Fireball
Goblin Gang Electro Spirit Knight Dart Goblin Fireball P.E.K.K.A
Arrows Electro Spirit Dart Goblin Fireball P.E.K.K.A
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Goblin Gang Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Electro Spirit Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Electro Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Electro Spirit Goblin Gang Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Knight Goblin Gang Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Electro Spirit Goblin Gang Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
P.E.K.K.A
Fireball Dart Goblin

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