My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Mega Minion Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Royal Ghost Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Battle Ram Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Mega Minion Battle Ram Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Dark Prince Poison P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Royal Ghost Fireball Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Royal Ghost Fireball Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Poison
Fireball
Mega Minion Battle Ram Dark Prince Electro Wizard
Battle Ram
Poison Fireball P.E.K.K.A Royal Ghost Electro Wizard
Dark Prince
Fireball Poison Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Mega Minion Dark Prince Royal Ghost
P.E.K.K.A
Poison Electro Wizard Battle Ram
Royal Ghost
Battle Ram Dark Prince Poison Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Dark Prince Royal Ghost

Defense Synergies 0 10

Mega Minion
Dark Prince Electro Wizard
Fireball
Dark Prince Electro Wizard
Battle Ram
Dark Prince
Mega Minion Fireball Poison Royal Ghost Electro Wizard
Poison
Dark Prince Electro Wizard
P.E.K.K.A
Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Mega Minion Fireball Dark Prince Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard
P.E.K.K.A Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Fireball Dark Prince Poison P.E.K.K.A
Fireball Mega Minion Dark Prince Royal Ghost Electro Wizard
Mega Minion Electro Wizard Fireball Poison
Fireball Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Mega Minion Fireball Dark Prince Royal Ghost
Mega Minion Fireball Poison Electro Wizard
P.E.K.K.A Fireball Dark Prince Electro Wizard
Fireball Mega Minion Dark Prince Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Dark Prince Poison P.E.K.K.A Electro Wizard
Fireball Mega Minion Dark Prince Royal Ghost Electro Wizard
Poison Mega Minion Fireball Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Fireball Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball Poison Electro Wizard Mega Minion Royal Ghost
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
Fireball Poison Electro Wizard
Dark Prince P.E.K.K.A Mega Minion Fireball Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Mega Minion Fireball Dark Prince Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Fireball Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Fireball
Fireball
Electro Wizard Mega Minion Fireball Dark Prince Poison P.E.K.K.A
Poison Mega Minion Fireball Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Royal Ghost
Fireball Poison Royal Ghost Electro Wizard
Fireball Poison
Fireball Dark Prince Poison
Fireball Poison Dark Prince
Fireball Poison Mega Minion
Poison
Fireball Poison
Fireball Poison
Fireball Poison Electro Wizard
Poison Fireball Dark Prince Electro Wizard
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Mega Minion Fireball Dark Prince Poison Electro Wizard
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Dark Prince
Mega Minion
Fireball Poison Royal Ghost Electro Wizard
Fireball Poison
Fireball Poison
Poison Fireball Electro Wizard
Electro Wizard Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Electro Wizard Fireball Dark Prince
Fireball Poison Mega Minion Electro Wizard
Fireball
Fireball Poison Mega Minion Dark Prince Electro Wizard
Fireball Poison
Fireball Poison
Mega Minion Dark Prince P.E.K.K.A
Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A
Fireball

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