My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Executioner P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Royal Ghost Bandit
The Log
Battle Ram Goblin Demolisher Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Goblin Demolisher Executioner P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Executioner Bandit
Poison
Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Goblin Demolisher Rage Executioner P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Bandit Battle Ram Goblin Demolisher Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Royal Ghost Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit
Battle Ram
Bandit Arrows Goblin Demolisher P.E.K.K.A Royal Ghost
Goblin Demolisher
Battle Ram P.E.K.K.A Royal Ghost Bandit
Rage
Executioner
P.E.K.K.A Bandit
P.E.K.K.A
Arrows Battle Ram Goblin Demolisher Executioner
Royal Ghost
Battle Ram Goblin Demolisher Bandit
Bandit
Battle Ram Arrows Goblin Demolisher Executioner Royal Ghost

Defense Synergies 0 5

Arrows
P.E.K.K.A Bandit
Battle Ram
Goblin Demolisher
P.E.K.K.A Bandit
Rage
Executioner
Bandit
P.E.K.K.A
Arrows Goblin Demolisher
Royal Ghost
Bandit
Arrows Goblin Demolisher Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Executioner
P.E.K.K.A Executioner Bandit
P.E.K.K.A Executioner Bandit
P.E.K.K.A Bandit
Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Demolisher Executioner Royal Ghost Bandit
Arrows Executioner
Arrows P.E.K.K.A Bandit
P.E.K.K.A
Royal Ghost Bandit
Executioner Arrows Goblin Demolisher Royal Ghost Bandit
Arrows Executioner
P.E.K.K.A Bandit
Executioner Arrows Goblin Demolisher P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Executioner P.E.K.K.A
Arrows Goblin Demolisher Executioner Royal Ghost Bandit
Arrows Executioner Goblin Demolisher Royal Ghost Bandit
P.E.K.K.A
Goblin Demolisher Royal Ghost Arrows Executioner P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Executioner Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
P.E.K.K.A Executioner Bandit
Arrows Executioner Goblin Demolisher
P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Executioner Bandit
Goblin Demolisher Executioner
Executioner P.E.K.K.A
Arrows Executioner P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Executioner Royal Ghost Bandit
Arrows Bandit
Arrows
Executioner Arrows Goblin Demolisher
Arrows Executioner
Arrows Goblin Demolisher Executioner
Arrows Goblin Demolisher Executioner
Arrows Bandit
Arrows Bandit
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Goblin Demolisher Executioner Bandit
Arrows Goblin Demolisher Executioner Bandit
Arrows
Arrows Goblin Demolisher Executioner Bandit
Arrows Goblin Demolisher
Arrows
Arrows
Arrows Goblin Demolisher Executioner
Arrows Executioner Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Arrows Executioner
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Bandit
Arrows Executioner
Arrows
Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Executioner
Executioner Royal Ghost Bandit
P.E.K.K.A

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