My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Battle Ram Electro Wizard Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Battle Ram

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Executioner Bandit
Battle Ram
Zap Bandit Tornado P.E.K.K.A Electro Wizard Golden Knight
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Executioner
Bandit
Battle Ram Zap Executioner Electro Wizard Golden Knight
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit
Golden Knight
Battle Ram Bandit

Defense Synergies 3 9

Zap
Electro Wizard Tornado Executioner P.E.K.K.A Bandit Golden Knight
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Zap Electro Wizard
Bandit
Zap Executioner Electro Wizard
Electro Wizard
Zap Tornado P.E.K.K.A Bandit
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Golden Knight
P.E.K.K.A Zap Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A Tornado
Tornado Bandit Electro Wizard
Executioner Electro Wizard Zap Tornado Bandit
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Executioner Zap Tornado P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard Golden Knight
Zap Tornado Executioner Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner
P.E.K.K.A Bandit Zap Electro Wizard Golden Knight
P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado Bandit
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner Bandit Golden Knight
Executioner
Electro Wizard Zap Tornado Executioner P.E.K.K.A Golden Knight
Executioner Zap P.E.K.K.A Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Golden Knight
Zap Tornado Executioner Bandit Electro Wizard Golden Knight
Bandit
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Bandit Golden Knight
Tornado Electro Wizard
Zap Tornado Bandit Electro Wizard Golden Knight
Zap Tornado Executioner
Executioner Bandit Golden Knight
Bandit
Zap
Zap Executioner Bandit Golden Knight
Executioner Bandit
Tornado
Zap Executioner Bandit Electro Wizard
Zap Tornado Golden Knight
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Bandit Electro Wizard Golden Knight
Zap Tornado Bandit Golden Knight
Zap Tornado Bandit Golden Knight
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bandit
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Electro Wizard Golden Knight
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard Golden Knight
P.E.K.K.A

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