My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Tesla Battle Ram
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Battle Ram
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Battle Ram P.E.K.K.A
Fireball
Firecracker Tesla Battle Ram
Poison
Firecracker
Lightning
Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Zap Firecracker Tesla Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Zap

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Battle Ram P.E.K.K.A
Ice Spirit
Zap Battle Ram P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Battle Ram P.E.K.K.A Electro Spirit
Firecracker
Zap Ice Spirit Battle Ram P.E.K.K.A
Tesla
Battle Ram
Ice Spirit Zap Electro Spirit Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Electro Spirit Firecracker Battle Ram

Defense Synergies 2 14

Skeletons
Tesla Electro Spirit Ice Spirit Zap Firecracker P.E.K.K.A
Electro Spirit
Skeletons Zap
Ice Spirit
Zap Skeletons Firecracker Tesla P.E.K.K.A
Zap
Ice Spirit Skeletons Electro Spirit Firecracker Tesla P.E.K.K.A
Firecracker
Skeletons Ice Spirit Zap Tesla P.E.K.K.A
Tesla
Skeletons Ice Spirit Zap Firecracker
Battle Ram
P.E.K.K.A
Skeletons Ice Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
P.E.K.K.A Skeletons Ice Spirit Zap Firecracker Tesla
Tesla P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Firecracker
Firecracker P.E.K.K.A
Skeletons Electro Spirit Zap Firecracker Tesla
Tesla Electro Spirit Ice Spirit Zap Firecracker
Electro Spirit Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Electro Spirit Zap Firecracker Tesla
Tesla Zap Firecracker
Tesla P.E.K.K.A Skeletons Ice Spirit Zap
Electro Spirit Ice Spirit Zap Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Zap Tesla P.E.K.K.A
Tesla Skeletons Firecracker P.E.K.K.A
Ice Spirit Tesla Electro Spirit Zap Firecracker
Zap Electro Spirit Ice Spirit Firecracker Tesla
P.E.K.K.A Tesla
Electro Spirit Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla P.E.K.K.A
Zap Firecracker Tesla
P.E.K.K.A Skeletons Ice Spirit Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Skeletons Tesla
Firecracker Skeletons Electro Spirit Ice Spirit Zap Tesla
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Skeletons Electro Spirit Ice Spirit Firecracker
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap
P.E.K.K.A Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap Firecracker Tesla P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Electro Spirit Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Electro Spirit Ice Spirit
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Ice Spirit Firecracker
Zap
Zap Electro Spirit Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Electro Spirit Ice Spirit
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Electro Spirit Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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