My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Goblin Demolisher P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher
Giant Snowball
Goblins Cannon Battle Ram Little Prince
Zap
Goblins Cannon Battle Ram Little Prince
Barbarian Barrel
Goblins Cannon Valkyrie Battle Ram Little Prince
The Log
Goblins Cannon Battle Ram Goblin Demolisher Little Prince
Earthquake
Cannon
Arrows
Goblins Little Prince
Royal Delivery
Goblins Valkyrie Battle Ram Goblin Demolisher P.E.K.K.A Little Prince
Fireball
Cannon Battle Ram Little Prince
Poison
Cannon Little Prince
Lightning
Cannon Valkyrie Battle Ram Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Goblin Demolisher P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Little Prince Valkyrie Battle Ram Goblin Demolisher P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Cannon Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Battle Ram
Zap
Battle Ram P.E.K.K.A Goblins Valkyrie Goblin Demolisher Little Prince
Cannon
Valkyrie
Goblins Zap Battle Ram Goblin Demolisher P.E.K.K.A Little Prince
Battle Ram
Zap Goblins Valkyrie Goblin Demolisher P.E.K.K.A
Goblin Demolisher
Zap Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Battle Ram Goblin Demolisher
Little Prince
Zap Valkyrie

Defense Synergies 1 13

Goblins
Zap Cannon Goblin Demolisher Little Prince
Zap
Cannon Goblins Valkyrie Goblin Demolisher P.E.K.K.A Little Prince
Cannon
Zap Goblins Valkyrie Little Prince
Valkyrie
Zap Cannon P.E.K.K.A Little Prince
Battle Ram
Goblin Demolisher
Goblins Zap P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Goblin Demolisher
Little Prince
Goblins Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Goblin Demolisher
P.E.K.K.A Goblins Zap Cannon Valkyrie
Cannon P.E.K.K.A Goblins Valkyrie
Cannon P.E.K.K.A Goblins Valkyrie
Valkyrie Goblin Demolisher P.E.K.K.A
Goblins Zap Cannon Valkyrie Goblin Demolisher
Zap Cannon Little Prince
Zap Cannon Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Goblins
Goblins Cannon Valkyrie Little Prince
Goblins Valkyrie Zap Cannon Goblin Demolisher
Zap
Cannon P.E.K.K.A Zap Valkyrie
Valkyrie Goblins Zap Cannon Goblin Demolisher P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Goblins Cannon Valkyrie P.E.K.K.A
Cannon Valkyrie Goblins Zap Goblin Demolisher Little Prince
Zap Valkyrie Cannon Goblin Demolisher Little Prince
P.E.K.K.A Cannon
Valkyrie Goblin Demolisher Goblins Cannon P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap P.E.K.K.A
Zap Valkyrie
P.E.K.K.A Goblins Zap Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Cannon Valkyrie
Zap Goblin Demolisher
P.E.K.K.A Goblins Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Goblins Valkyrie
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Cannon Valkyrie
Cannon Valkyrie Goblin Demolisher
Goblins Zap Valkyrie P.E.K.K.A Little Prince
Valkyrie Zap Cannon P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Goblin Demolisher
Zap
Goblin Demolisher
Zap Goblin Demolisher
Zap
Goblins
Zap Valkyrie
Zap
Zap
Zap Goblin Demolisher
Goblin Demolisher
Zap Goblin Demolisher
Zap Valkyrie Goblin Demolisher Little Prince
Zap
Zap Goblin Demolisher Valkyrie Little Prince
Zap
Zap
Zap
Zap Little Prince
Zap
Zap
Zap
P.E.K.K.A
Zap
Zap
Valkyrie
Zap
Zap
P.E.K.K.A
Zap
Zap
Zap Little Prince
P.E.K.K.A

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