My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Tesla Battle Ram Electro Wizard Magic Archer
The Log
Skeletons Battle Ram
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Battle Ram Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tesla Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Battle Ram The Log Electro Wizard Magic Archer
Battle Ram
The Log Magic Archer Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball The Log Electro Wizard

Defense Synergies 4 12

Skeletons
Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla
Skeletons The Log Fireball Electro Wizard Magic Archer
Fireball
The Log Tesla Electro Wizard
Battle Ram
P.E.K.K.A
The Log Skeletons Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Skeletons Electro Wizard Magic Archer
Electro Wizard
Skeletons Tesla Fireball P.E.K.K.A The Log Magic Archer
Magic Archer
Skeletons Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Skeletons Tesla The Log Electro Wizard
Tesla P.E.K.K.A Skeletons Electro Wizard
Tesla P.E.K.K.A Skeletons Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Fireball Magic Archer
Tesla Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Tesla Fireball The Log Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla P.E.K.K.A Skeletons Fireball The Log Electro Wizard
Fireball Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A The Log Electro Wizard
Tesla Skeletons Fireball P.E.K.K.A Electro Wizard
Tesla Fireball The Log Electro Wizard Magic Archer
The Log Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Tesla The Log Magic Archer
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A Tesla Fireball The Log Electro Wizard
P.E.K.K.A Skeletons Tesla
Fireball Skeletons Tesla Electro Wizard Magic Archer
P.E.K.K.A Skeletons Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Skeletons Fireball The Log Magic Archer
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball Magic Archer
Tesla Electro Wizard Skeletons Fireball P.E.K.K.A The Log Magic Archer
Tesla Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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