My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Witch Giant Skeleton Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Battle Ram Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Battle Ram Giant Skeleton
Giant Snowball
Spear Goblins Battle Ram Witch
Zap
Spear Goblins Battle Ram Witch Goblin Giant
Barbarian Barrel
Spear Goblins Elite Barbarians Battle Ram Witch Giant Skeleton Ice Wizard
The Log
Spear Goblins Elite Barbarians Battle Ram Witch Giant Skeleton
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Elite Barbarians Battle Ram Witch Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Battle Ram Witch Ice Wizard
Poison
Spear Goblins Witch Ice Wizard
Lightning
Elite Barbarians Battle Ram Witch Ice Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Rocket Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Battle Ram Witch Elite Barbarians Rocket Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Ice Wizard Battle Ram Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Battle Ram Giant Skeleton Goblin Giant
Elite Barbarians
Spear Goblins Battle Ram Goblin Giant
Battle Ram
Spear Goblins Elite Barbarians Witch
Rocket
Witch
Battle Ram Giant Skeleton Goblin Giant
Giant Skeleton
Spear Goblins Witch Ice Wizard
Goblin Giant
Spear Goblins Elite Barbarians Witch Ice Wizard
Ice Wizard
Giant Skeleton Goblin Giant

Defense Synergies 0 6

Spear Goblins
Giant Skeleton Goblin Giant Ice Wizard
Elite Barbarians
Battle Ram
Rocket
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Witch Ice Wizard
Goblin Giant
Spear Goblins
Ice Wizard
Spear Goblins Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Goblin Giant
Elite Barbarians Witch Ice Wizard
Rocket Witch Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Witch Ice Wizard
Elite Barbarians Rocket Giant Skeleton
Spear Goblins Ice Wizard
Rocket Spear Goblins Witch Ice Wizard
Rocket Giant Skeleton Goblin Giant
Witch Elite Barbarians Ice Wizard
Elite Barbarians Spear Goblins Giant Skeleton Ice Wizard
Witch Ice Wizard Spear Goblins Giant Skeleton Goblin Giant
Spear Goblins Witch Ice Wizard
Elite Barbarians Rocket Witch Giant Skeleton Ice Wizard
Rocket Witch
Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Witch
Spear Goblins Elite Barbarians Witch Ice Wizard
Witch Spear Goblins Giant Skeleton Ice Wizard
Elite Barbarians
Spear Goblins Elite Barbarians Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Witch Giant Skeleton
Elite Barbarians Rocket
Giant Skeleton Spear Goblins Elite Barbarians Rocket Witch Goblin Giant
Rocket Giant Skeleton Elite Barbarians Goblin Giant
Giant Skeleton Elite Barbarians Witch Goblin Giant
Rocket Witch Goblin Giant Ice Wizard
Rocket Spear Goblins Elite Barbarians Witch Giant Skeleton Goblin Giant Ice Wizard
Giant Skeleton Elite Barbarians Goblin Giant
Rocket Giant Skeleton Spear Goblins Elite Barbarians Witch
Witch Goblin Giant
Elite Barbarians Witch Giant Skeleton
Rocket Elite Barbarians Giant Skeleton Goblin Giant
Elite Barbarians Rocket Giant Skeleton Witch Goblin Giant
Witch
Elite Barbarians Witch Spear Goblins Rocket Giant Skeleton Goblin Giant
Elite Barbarians Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Ice Wizard
Rocket Giant Skeleton Goblin Giant
Rocket Giant Skeleton
Rocket
Spear Goblins Rocket Witch Goblin Giant Ice Wizard
Witch
Ice Wizard
Rocket Elite Barbarians
Rocket
Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Spear Goblins Witch
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Rocket
Elite Barbarians Witch Ice Wizard
Rocket Witch
Elite Barbarians
Rocket
Rocket
Giant Skeleton
Rocket
Spear Goblins Rocket Witch
Rocket Witch Ice Wizard
Rocket
Rocket Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton Goblin Giant

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