My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Royal Hogs
Giant Snowball
Fire Spirit Bats Archers Cannon Battle Ram Royal Hogs
Zap
Fire Spirit Bats Archers Cannon Battle Ram Royal Hogs
Barbarian Barrel
Fire Spirit Archers Cannon Battle Ram Royal Hogs Barbarian Hut
The Log
Fire Spirit Archers Cannon Battle Ram Royal Hogs Barbarian Hut
Earthquake
Archers Cannon Royal Hogs Barbarian Hut
Arrows
Fire Spirit Bats Archers Royal Hogs
Royal Delivery
Fire Spirit Bats Archers Battle Ram Royal Hogs
Fireball
Archers Cannon Battle Ram Royal Hogs Barbarian Hut
Poison
Bats Archers Cannon Royal Hogs Barbarian Hut
Lightning
Cannon Battle Ram Barbarian Hut
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Cannon Battle Ram Royal Hogs Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Royal Hogs Barbarian Hut
Bats
Barbarian Hut Battle Ram Royal Hogs
Archers
Battle Ram Royal Hogs Barbarian Hut
Cannon
Battle Ram
Fire Spirit Bats Archers Royal Hogs Barbarian Hut
Royal Hogs
Fire Spirit Bats Archers Battle Ram Barbarian Hut
Rocket
Barbarian Hut
Bats Fire Spirit Archers Battle Ram Royal Hogs

Defense Synergies 1 4

Fire Spirit
Bats
Barbarian Hut Cannon
Archers
Cannon Barbarian Hut
Cannon
Bats Archers Rocket
Battle Ram
Royal Hogs
Rocket
Cannon
Barbarian Hut
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Cannon
Barbarian Hut Bats Cannon
Cannon Rocket Barbarian Hut Fire Spirit Bats Archers
Cannon Barbarian Hut Bats
Rocket
Fire Spirit Bats Archers Cannon
Bats Rocket Fire Spirit Archers Cannon Barbarian Hut
Rocket Barbarian Hut Cannon
Cannon Barbarian Hut
Fire Spirit Archers Cannon
Bats Archers Cannon
Bats Archers Barbarian Hut
Cannon Barbarian Hut Fire Spirit Bats Rocket
Fire Spirit Rocket Barbarian Hut Bats Cannon
Barbarian Hut Cannon
Rocket Barbarian Hut Cannon
Barbarian Hut Bats Cannon
Fire Spirit Cannon Bats Archers Barbarian Hut
Fire Spirit Bats Archers Cannon Barbarian Hut
Barbarian Hut Cannon
Fire Spirit Bats Archers Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers
Archers Rocket
Bats Rocket Barbarian Hut
Rocket Bats Barbarian Hut
Barbarian Hut Cannon
Fire Spirit Rocket Bats Archers
Rocket Bats Archers Barbarian Hut
Barbarian Hut
Rocket Bats Barbarian Hut
Cannon Barbarian Hut
Bats
Rocket
Rocket Cannon Barbarian Hut
Archers Cannon Barbarian Hut
Bats Archers Rocket Barbarian Hut
Bats Archers Cannon Barbarian Hut
Cannon Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Barbarian Hut
Rocket Barbarian Hut
Rocket Fire Spirit
Fire Spirit Bats Rocket
Fire Spirit Archers
Fire Spirit Barbarian Hut
Rocket Fire Spirit Bats
Rocket
Fire Spirit Archers Rocket
Rocket Fire Spirit Barbarian Hut
Rocket
Barbarian Hut
Rocket Barbarian Hut
Rocket Barbarian Hut
Rocket
Bats Rocket
Rocket Fire Spirit Archers
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket Barbarian Hut
Fire Spirit
Rocket
Fire Spirit Bats Archers
Rocket Bats
Rocket
Rocket
Rocket
Fire Spirit Bats Archers Rocket Barbarian Hut
Rocket Fire Spirit Archers
Rocket
Rocket
Bats Rocket
Bats Rocket
Rocket
Rocket

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