My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Dark Prince Bandit
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram Dark Prince Bandit
Barbarian Barrel
Skeletons Battle Ram Dark Prince Bandit Electro Wizard
The Log
Skeletons Battle Ram Dark Prince Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bandit Fireball Battle Ram Dark Prince Electro Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Bandit Fireball Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Battle Ram Dark Prince Electro Wizard Archer Queen
Battle Ram
Bandit Fireball P.E.K.K.A Electro Wizard Archer Queen
Dark Prince
Fireball Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Battle Ram Archer Queen
Bandit
Battle Ram Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Dark Prince Bandit
Archer Queen
Fireball Battle Ram P.E.K.K.A

Defense Synergies 0 13

Skeletons
Dark Prince P.E.K.K.A Bandit Electro Wizard Archer Queen
Fireball
Dark Prince Bandit Electro Wizard
Battle Ram
Dark Prince
Skeletons Fireball Bandit Electro Wizard Archer Queen
P.E.K.K.A
Skeletons Electro Wizard
Bandit
Skeletons Fireball Dark Prince Electro Wizard
Electro Wizard
Skeletons Fireball Dark Prince P.E.K.K.A Bandit
Archer Queen
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Skeletons Dark Prince Bandit Electro Wizard
P.E.K.K.A Skeletons Dark Prince Bandit Electro Wizard
P.E.K.K.A Skeletons Dark Prince Bandit Electro Wizard
Fireball Dark Prince P.E.K.K.A
Fireball Skeletons Dark Prince Bandit Electro Wizard
Electro Wizard Fireball
Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeletons Archer Queen
Skeletons Dark Prince Bandit Electro Wizard
Electro Wizard Skeletons Fireball Dark Prince Bandit
Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball Dark Prince Bandit Electro Wizard
Fireball Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Skeletons Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Dark Prince Bandit Electro Wizard
Fireball Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard
P.E.K.K.A Bandit Skeletons Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Skeletons Dark Prince Bandit
Fireball Skeletons Electro Wizard
Dark Prince P.E.K.K.A Skeletons Fireball Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Skeletons Fireball Dark Prince Bandit
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince Electro Wizard Archer Queen
Dark Prince P.E.K.K.A Skeletons Fireball Bandit
Fireball
Electro Wizard Skeletons Fireball Dark Prince P.E.K.K.A Archer Queen
Fireball Dark Prince P.E.K.K.A Electro Wizard Archer Queen
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Dark Prince
Fireball Dark Prince
Fireball
Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball Dark Prince Bandit Electro Wizard
Fireball Archer Queen
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Dark Prince Bandit Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball Dark Prince Bandit
Fireball Electro Wizard Archer Queen
Fireball
Fireball Dark Prince Electro Wizard
Fireball
Fireball Archer Queen
Dark Prince P.E.K.K.A Archer Queen
Fireball Electro Wizard Archer Queen
Fireball Electro Wizard Archer Queen
Fireball Dark Prince Bandit Electro Wizard Archer Queen
P.E.K.K.A
Fireball

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