My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Prince
Barbarian Barrel
Electro Spirit Valkyrie Battle Ram
The Log
Electro Spirit Battle Ram Prince
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Valkyrie Battle Ram Prince
Fireball
Battle Ram
Poison
Bats
Lightning
Valkyrie Battle Ram Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Battle Ram Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Giant Snowball Rage Valkyrie Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap Giant Snowball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball Battle Ram
Bats
Valkyrie Zap Battle Ram Rage Prince
Zap
Battle Ram Prince Electro Spirit Bats Giant Snowball Valkyrie
Giant Snowball
Battle Ram Electro Spirit Zap Valkyrie Prince
Valkyrie
Bats Prince Zap Giant Snowball Battle Ram
Battle Ram
Zap Giant Snowball Electro Spirit Bats Valkyrie
Rage
Bats Prince
Prince
Zap Valkyrie Bats Giant Snowball Rage

Defense Synergies 0 12

Electro Spirit
Zap Giant Snowball
Bats
Zap Giant Snowball Valkyrie Prince
Zap
Electro Spirit Bats Giant Snowball Valkyrie Prince
Giant Snowball
Electro Spirit Bats Zap Valkyrie Prince
Valkyrie
Bats Zap Giant Snowball Prince
Battle Ram
Rage
Prince
Bats Zap Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bats Zap Valkyrie Prince
Prince Bats Giant Snowball Valkyrie
Prince Bats Valkyrie
Valkyrie Prince
Electro Spirit Bats Zap Giant Snowball Valkyrie
Bats Giant Snowball Electro Spirit Zap
Electro Spirit Zap Valkyrie
Prince
Giant Snowball Valkyrie Prince
Bats Valkyrie Electro Spirit Zap Giant Snowball
Bats Zap Giant Snowball
Prince Bats Zap Giant Snowball Valkyrie
Valkyrie Electro Spirit Bats Zap Giant Snowball Prince
Prince
Zap Giant Snowball Prince
Bats Valkyrie Prince
Valkyrie Electro Spirit Bats Zap Giant Snowball Prince
Zap Giant Snowball Valkyrie Electro Spirit Bats
Prince
Valkyrie Electro Spirit Bats Giant Snowball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Snowball Prince
Zap Giant Snowball Valkyrie Prince
Bats Zap Valkyrie Prince
Valkyrie Prince Bats Zap
Valkyrie Prince
Electro Spirit Bats Zap Giant Snowball
Prince Bats Valkyrie
Valkyrie Prince
Zap Electro Spirit Bats Giant Snowball Valkyrie Prince
Bats Valkyrie Prince
Zap Giant Snowball Valkyrie Prince
Prince Valkyrie
Valkyrie
Electro Spirit Bats Zap Valkyrie Prince
Bats Valkyrie Electro Spirit Zap Giant Snowball
Electro Spirit Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Giant Snowball
Valkyrie Prince
Zap Giant Snowball Valkyrie
Electro Spirit Bats Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball Prince
Zap Valkyrie Prince
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Prince
Zap Giant Snowball
Giant Snowball
Bats
Zap Giant Snowball Prince
Zap Giant Snowball Valkyrie
Prince
Giant Snowball
Prince
Zap Giant Snowball
Zap Giant Snowball Electro Spirit Valkyrie
Zap Giant Snowball
Zap Giant Snowball Prince
Zap
Bats Zap Giant Snowball
Zap Electro Spirit Bats Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Giant Snowball
Prince
Giant Snowball
Zap Electro Spirit Bats Prince
Zap Giant Snowball
Valkyrie Prince
Zap Giant Snowball
Zap Giant Snowball
Prince
Zap Electro Spirit Bats Giant Snowball
Bats Zap Giant Snowball
Zap Giant Snowball Prince
Prince

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