My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Giant Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Giant Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Princess
Zap
Battle Ram Skeleton Army Princess
Barbarian Barrel
Knight Valkyrie Battle Ram Skeleton Army Princess Magic Archer
The Log
Battle Ram Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Knight Valkyrie Battle Ram Skeleton Army Princess Magic Archer
Fireball
Battle Ram Skeleton Army Princess Magic Archer
Poison
Skeleton Army Princess Magic Archer
Lightning
Knight Valkyrie Battle Ram Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Princess Valkyrie Battle Ram Magic Archer Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Princess Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Princess Magic Archer
Valkyrie
Battle Ram Giant Magic Archer
Battle Ram
Knight Magic Archer Valkyrie Princess
Giant
Valkyrie Princess Magic Archer
Skeleton Army
Princess
Knight Battle Ram Giant Mega Knight
Magic Archer
Battle Ram Knight Valkyrie Giant Mega Knight
Mega Knight
Princess Magic Archer

Defense Synergies 2 7

Knight
Princess Magic Archer Skeleton Army
Valkyrie
Princess Magic Archer
Battle Ram
Giant
Skeleton Army
Knight Princess Magic Archer
Princess
Knight Valkyrie Skeleton Army Mega Knight
Magic Archer
Knight Valkyrie Skeleton Army Mega Knight
Mega Knight
Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Magic Archer
Skeleton Army Knight Valkyrie Mega Knight
Skeleton Army Mega Knight Knight Valkyrie
Skeleton Army Knight Valkyrie Mega Knight
Valkyrie Skeleton Army Princess Mega Knight
Skeleton Army Valkyrie Magic Archer Mega Knight
Princess Magic Archer
Valkyrie Magic Archer Mega Knight
Skeleton Army Princess
Knight Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Knight Princess Magic Archer Mega Knight
Princess Magic Archer
Skeleton Army Mega Knight Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Princess Magic Archer
Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Mega Knight Knight Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army Magic Archer
Valkyrie Knight Princess Magic Archer Mega Knight
Valkyrie Skeleton Army Mega Knight Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight
Knight Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Knight
Knight Valkyrie Skeleton Army Mega Knight
Princess Magic Archer
Skeleton Army Knight Valkyrie
Mega Knight Knight Valkyrie Skeleton Army
Mega Knight Knight Valkyrie Skeleton Army Magic Archer
Skeleton Army
Mega Knight Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Knight Valkyrie
Valkyrie Skeleton Army Princess Magic Archer Mega Knight
Skeleton Army Knight Valkyrie Magic Archer
Valkyrie Mega Knight Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Valkyrie
Princess Magic Archer
Magic Archer
Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Knight Valkyrie Princess Magic Archer
Princess Magic Archer
Knight Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess Mega Knight
Princess Magic Archer Mega Knight
Valkyrie Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Valkyrie Princess Magic Archer Mega Knight
Princess Magic Archer
Princess Magic Archer Mega Knight
Magic Archer
Princess Magic Archer
Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Skeleton Army Princess Magic Archer
Princess Magic Archer
Knight Valkyrie Princess Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer Mega Knight
Mega Knight

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