My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Skeleton Army
Giant Snowball
Spear Goblins Battle Ram Skeleton Army Witch
Zap
Spear Goblins Battle Ram Skeleton Army Witch
Barbarian Barrel
Spear Goblins Knight Valkyrie Battle Ram Skeleton Army Witch
The Log
Spear Goblins Battle Ram Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Knight Valkyrie Battle Ram Skeleton Army Witch
Fireball
Battle Ram Skeleton Army Witch
Poison
Spear Goblins Skeleton Army Witch
Lightning
Knight Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Battle Ram Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Skeleton Army Valkyrie Battle Ram Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Zap Battle Ram
Zap
Battle Ram Spear Goblins Knight Valkyrie Witch
Knight
Spear Goblins Battle Ram Zap Witch
Valkyrie
Spear Goblins Zap Battle Ram Witch
Battle Ram
Zap Knight Spear Goblins Valkyrie Witch
Skeleton Army
Witch
Zap Knight Valkyrie Battle Ram
Goblin Machine

Defense Synergies 1 10

Spear Goblins
Knight Zap Valkyrie Skeleton Army
Zap
Spear Goblins Knight Valkyrie Skeleton Army Witch
Knight
Spear Goblins Zap Skeleton Army Witch
Valkyrie
Spear Goblins Zap Witch
Battle Ram
Skeleton Army
Spear Goblins Zap Knight
Witch
Zap Knight Valkyrie
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Valkyrie
Skeleton Army Zap Knight Valkyrie Witch
Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Zap Valkyrie
Spear Goblins Zap Witch
Zap Valkyrie
Witch Skeleton Army
Knight Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Witch Spear Goblins Zap Knight
Spear Goblins Zap Witch
Skeleton Army Zap Knight Valkyrie Witch
Valkyrie Skeleton Army Zap Witch
Skeleton Army Knight
Skeleton Army Zap
Knight Valkyrie Skeleton Army Witch
Valkyrie Spear Goblins Zap Knight Skeleton Army Witch
Zap Valkyrie Witch Spear Goblins Knight
Valkyrie Skeleton Army Spear Goblins Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Spear Goblins Zap Witch
Zap Knight Valkyrie
Skeleton Army Spear Goblins Zap Knight Valkyrie Witch
Valkyrie Skeleton Army Zap Knight
Knight Valkyrie Skeleton Army Witch
Zap Witch
Skeleton Army Spear Goblins Knight Valkyrie Witch
Knight Valkyrie Skeleton Army
Zap Spear Goblins Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Spear Goblins Zap Knight Valkyrie
Valkyrie Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Zap Valkyrie
Spear Goblins Zap Witch Goblin Machine
Witch
Zap
Zap
Zap Knight Valkyrie Goblin Machine
Zap
Knight
Zap
Spear Goblins Zap Witch
Zap Goblin Machine
Zap Valkyrie Witch Goblin Machine
Zap
Zap Valkyrie Witch Goblin Machine
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Spear Goblins Skeleton Army Witch
Zap Witch
Knight Valkyrie
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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