My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Fisherman Phoenix Lumberjack Night Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Phoenix Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Phoenix Night Witch Ram Rider
Giant Snowball
Battle Ram Fisherman Lumberjack Night Witch Ram Rider
Zap
Battle Ram Fisherman Night Witch Ram Rider
Barbarian Barrel
Battle Ram Wizard Lumberjack Night Witch
The Log
Battle Ram Fisherman Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Battle Ram Wizard Fisherman Lumberjack Night Witch Ram Rider
Fireball
Battle Ram Wizard Fisherman Lumberjack Night Witch Ram Rider
Poison
Wizard Fisherman Phoenix Night Witch
Lightning
Battle Ram Wizard Fisherman Phoenix Lumberjack Night Witch Ram Rider
Rocket
Wizard Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Battle Ram Phoenix Lumberjack Night Witch Golden Knight Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Battle Ram Phoenix Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Lumberjack Golden Knight
Wizard
Lumberjack Ram Rider
Fisherman
Ram Rider
Phoenix
Lumberjack
Battle Ram Wizard Night Witch Ram Rider
Night Witch
Lumberjack
Ram Rider
Wizard Fisherman Lumberjack Golden Knight
Golden Knight
Battle Ram Ram Rider

Defense Synergies 0 4

Battle Ram
Wizard
Lumberjack Golden Knight
Fisherman
Ram Rider
Phoenix
Lumberjack
Wizard Ram Rider
Night Witch
Ram Rider
Fisherman Lumberjack
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Golden Knight
Lumberjack Fisherman Phoenix Night Witch Ram Rider
Fisherman Lumberjack Ram Rider Night Witch
Lumberjack Night Witch Fisherman Phoenix Ram Rider
Lumberjack
Lumberjack Night Witch
Ram Rider Wizard Phoenix Night Witch
Phoenix Ram Rider Golden Knight
Fisherman Phoenix Lumberjack Night Witch
Fisherman Phoenix Lumberjack Night Witch
Wizard Fisherman Lumberjack Night Witch Ram Rider
Wizard Phoenix Night Witch Ram Rider
Lumberjack Night Witch Wizard Ram Rider
Wizard Lumberjack Night Witch Golden Knight
Phoenix Lumberjack Ram Rider
Fisherman Lumberjack Ram Rider
Wizard Fisherman Lumberjack Night Witch
Wizard Fisherman Lumberjack Night Witch Ram Rider Golden Knight
Wizard Fisherman Lumberjack Ram Rider
Fisherman Phoenix Lumberjack Ram Rider
Wizard Fisherman Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fisherman
Wizard Fisherman Phoenix Lumberjack
Lumberjack Fisherman Ram Rider Golden Knight
Lumberjack Fisherman Phoenix Night Witch Ram Rider
Fisherman Phoenix Lumberjack Night Witch Ram Rider
Wizard Ram Rider
Phoenix Lumberjack Night Witch Ram Rider
Fisherman Phoenix Lumberjack
Phoenix
Phoenix
Phoenix Lumberjack Golden Knight
Phoenix
Wizard Lumberjack Night Witch Ram Rider Golden Knight
Wizard
Phoenix Fisherman Lumberjack Night Witch Golden Knight
Wizard Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Fisherman Ram Rider Golden Knight
Wizard
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Fisherman Ram Rider Golden Knight
Fisherman Lumberjack Night Witch
Wizard Fisherman Ram Rider Golden Knight
Wizard
Fisherman Golden Knight
Fisherman
Fisherman
Wizard Golden Knight
Wizard
Fisherman Night Witch
Wizard Fisherman
Wizard Golden Knight
Night Witch
Wizard
Fisherman
Wizard
Fisherman
Wizard Fisherman Ram Rider Golden Knight
Wizard Fisherman Ram Rider Golden Knight
Fisherman Golden Knight
Wizard Night Witch
Wizard
Night Witch
Wizard Night Witch
Wizard
Night Witch
Wizard Ram Rider
Wizard Lumberjack
Wizard
Golden Knight
Golden Knight

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