My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Mighty Miner
Giant Snowball
Battle Ram Mighty Miner
Zap
Battle Ram Mighty Miner
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Mother Witch
Fireball
Battle Ram Electro Wizard Mother Witch Mighty Miner
Poison
Electro Wizard Mother Witch
Lightning
Battle Ram Electro Wizard Mother Witch Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Battle Ram Electro Wizard Mother Witch Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Royal Ghost Battle Ram

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Royal Ghost Mother Witch Mighty Miner
Arrows
Zap P.E.K.K.A Battle Ram Mother Witch Mighty Miner
Battle Ram
Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard Mother Witch
P.E.K.K.A
Zap Arrows Electro Wizard Battle Ram Mother Witch
Royal Ghost
Zap Battle Ram Electro Wizard Mother Witch
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost
Mother Witch
Zap Arrows Battle Ram P.E.K.K.A Royal Ghost
Mighty Miner
Zap Arrows

Defense Synergies 1 10

Zap
Electro Wizard Arrows P.E.K.K.A Royal Ghost Mother Witch Mighty Miner
Arrows
Zap P.E.K.K.A Mother Witch
Battle Ram
P.E.K.K.A
Zap Arrows Electro Wizard
Royal Ghost
Zap Electro Wizard Mother Witch
Electro Wizard
Zap P.E.K.K.A Royal Ghost
Mother Witch
Zap Arrows Royal Ghost
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Royal Ghost Electro Wizard Mother Witch
Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner
Royal Ghost Electro Wizard
Electro Wizard Mother Witch Zap Arrows Royal Ghost
Arrows Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Royal Ghost Electro Wizard
Zap Arrows Royal Ghost Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Royal Ghost Arrows P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Royal Ghost
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Mighty Miner
Arrows Mother Witch Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A
Electro Wizard Zap P.E.K.K.A Mighty Miner
Arrows Zap P.E.K.K.A Royal Ghost Electro Wizard Mother Witch Mighty Miner
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Mother Witch
Arrows
Zap Arrows
Zap Arrows Mother Witch
Arrows Zap Royal Ghost Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard Mother Witch
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A Mighty Miner
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard
P.E.K.K.A

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